Platform/GFX/WebGL2: Difference between revisions
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webgl.enable-prototype-webgl2 | webgl.enable-prototype-webgl2 | ||
and the value | and the value true. | ||
true | On Windows, until we get full ES3 support in ANGLE, you may also need to set | ||
webgl.disable-angle | |||
to the value true. | |||
= How to create a WebGL2 context = | = How to create a WebGL2 context = |
Revision as of 22:16, 18 October 2014
WebGL2 specification is now well underway at Khronos. There is a draft specification.
How to enable the WebGL2 prototype in Firefox
Go to about:config, create new boolean preference with the name
webgl.enable-prototype-webgl2
and the value true.
On Windows, until we get full ES3 support in ANGLE, you may also need to set
webgl.disable-angle
to the value true.
How to create a WebGL2 context
Similar to ordinary WebGL contexts, just use the "experimental-webgl2" context id:
var gl = somecanvas.getContext("experimental-webgl2");
Requirements
WebGL2 requires either OpenGL ES 3.0 support, or a comparable desktop OpenGL feature set (any desktop OpenGL 3.2 system should work, but not all of OpenGL 3.2 is required).