EngineeringProductivity/Projects/Treeherder/Meetings/2013-01-30: Difference between revisions

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(Created page with "= Design Notes = == Build Objects == * == Test Objects == * == Pushlog Objects == * == Scheduled Job Objects (valgrind, releases etc...) == * == UI Design == * == Action Items == *")
 
 
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= Design Notes =
= Design Notes =
Meeting [https://etherpad.mozilla.org/0UNompHcLU etherpad]
For each design category, we need the following:
* Object and index structure
* How/where to get the data?
* How to present the data?
* How do we integrate the object with other object stores?
* NOTE: Meeting discussion is getting moved to pivotal tracker.  edmorley has an interesting idea regarding modeling job requests... More on this soon.
== Build Objects ==
== Build Objects ==
*
* Think Bob the Builder but with objects instead of trains
 
== Test Objects ==
== Test Objects ==
*
* More objects less parsing
 
== Pushlog Objects ==
== Pushlog Objects ==
*
* Everyone marches in line
 
== Scheduled Job Objects (valgrind, releases etc...) ==
== Scheduled Job Objects (valgrind, releases etc...) ==
*
* Ahhh it's never simple is it...
 
== Machine State Objects ==
* List of machines and their current state for each build system
 
== Putting it All Together ==
* Well balanced simple hi energy diet with no spaghetti
 
== UI Design ==
== UI Design ==
*
* We will actually get to this some day... no really...
 
== Action Items ==
== Action Items ==
*
* Action Jackson is on the way!

Latest revision as of 16:48, 23 November 2015

Design Notes

Meeting etherpad

For each design category, we need the following:

  • Object and index structure
  • How/where to get the data?
  • How to present the data?
  • How do we integrate the object with other object stores?
  • NOTE: Meeting discussion is getting moved to pivotal tracker. edmorley has an interesting idea regarding modeling job requests... More on this soon.

Build Objects

  • Think Bob the Builder but with objects instead of trains

Test Objects

  • More objects less parsing

Pushlog Objects

  • Everyone marches in line

Scheduled Job Objects (valgrind, releases etc...)

  • Ahhh it's never simple is it...

Machine State Objects

  • List of machines and their current state for each build system

Putting it All Together

  • Well balanced simple hi energy diet with no spaghetti

UI Design

  • We will actually get to this some day... no really...

Action Items

  • Action Jackson is on the way!