L10n:Meetings/2016 Reykjavik: Difference between revisions
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==Schedule== | ==Schedule== | ||
====Monday==== | |||
* Arrivals | * Arrivals | ||
* Dinner: | * Dinner: | ||
====Tuesday - Map out the problem & choose a target==== | |||
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;Morning | |||
*Set long-term goal & list sprint questions | |||
*Map out answers to sprint questions | |||
*How might we game | |||
*Decide on the sprint target | |||
*Lunch: | *Lunch: | ||
;Afternoon | |||
*Breakouts | |||
*Dinner: | *Dinner: | ||
====Wednesday - Sketch competing solutions==== | |||
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|} | |} | ||
;Morning | |||
*Remix and improve through lightning demos | |||
*Sketch solutions | |||
*Lunch: | *Lunch: | ||
;Afternoon | |||
*Breakouts | |||
*Dinner: | *Dinner: | ||
====Thursday - Decide on the best solution==== | |||
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;Morning | |||
* Sticky decision process | |||
**Art museum - put solutions on wall | |||
**Heat map - look at solutions silently & place dot stickers to mark interesting ideas | |||
**Speed critique - quickly discuss solution highlights & capture them | |||
**Straw poll - Dot voting (1 dot per person) | |||
**Supervote - Decider makes the final decision with 3 dots | |||
*Storyboard | |||
*Lunch: | *Lunch: | ||
;Afternoon | |||
*Breakouts | |||
*Dinner: | *Dinner: | ||
====Friday - Build a realistic prototype==== | |||
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;Morning | |||
*Prototype mindset mantra | |||
**You can prototype anything | |||
**Prototypes are disposable | |||
**Build just enough to learn, but no more | |||
**The prototype must appear real | |||
*Prototyping | |||
**Pick the right tools | |||
**Divide & conquer | |||
**Stitch it together | |||
**Do a trial run | |||
*Lunch: | *Lunch: | ||
;Afternoon | |||
*Prototyping | |||
*Dinner: | *Dinner: | ||
;Saturday | ;Saturday |
Revision as of 21:31, 2 September 2016
Logistics
- where
- when
- 6-9 September, 2016
- travel
- plan to arrive on Monday morning (5th) and to leave on Friday evening or Saturday
- arriving at hotel
- accommodation
- Address:
- meeting time
- arrivals
Name | Date | Time | Airport | Flight |
Jeff | 5 Sept | 9:00 | KEF | KL6021 |
Zibi | ||||
Pike | 5 Sept | 15:25 | KEF | FI 319 (Oslo) |
Matjaž | 5 September | 15:35 | KEF | Icelandair 521 |
Stas | 5 September | 8:55 PM | KEF | SAS 6153 |
Pei | 4 September | 4:10 AM | KEF | WW 162 |
Flod | 3 September | 15:10 | KEF | FI 501 |
Delphine | 5 September | 9am | KEF | AF 3682 |
- departures
Name | Date | Time | Airport | Flight |
Jeff | 11 Sept | 8:30 | KEF | DL246 |
Zibi | ||||
Pike | 10 Sept | 7:50 | KEF | FI 318 |
Matjaž | 10 September | 14:15 | KEF | Lufthansa 857 |
Stas | 11 September | 1:15 PM | KEF | SAS 6152 |
Pei | 11 September | 15:50 | KEF | WW 161 |
Flod | 10 September | 8:30 | KEF | FI 206 |
Delphine | 10 Sept | 7:40am | KEF | FI 500 |
Problem statement
Project visibility for all l10n-driver projects (non-product/web l10n projects) in one place is non-existent.
Schedule
Monday
- Arrivals
- Dinner:
Tuesday - Map out the problem & choose a target
Start | Lunch | End | Dinner |
10:00 | 13:00 | 17:00 |
- Morning
- Set long-term goal & list sprint questions
- Map out answers to sprint questions
- How might we game
- Decide on the sprint target
- Lunch:
- Afternoon
- Breakouts
- Dinner:
Wednesday - Sketch competing solutions
Start | Lunch | End | Dinner |
10:00 | 13:00 | 17:00 |
- Morning
- Remix and improve through lightning demos
- Sketch solutions
- Lunch:
- Afternoon
- Breakouts
- Dinner:
Thursday - Decide on the best solution
Start | Lunch | End | Dinner |
10:00 | 13:00 | 17:00 |
- Morning
- Sticky decision process
- Art museum - put solutions on wall
- Heat map - look at solutions silently & place dot stickers to mark interesting ideas
- Speed critique - quickly discuss solution highlights & capture them
- Straw poll - Dot voting (1 dot per person)
- Supervote - Decider makes the final decision with 3 dots
- Storyboard
- Lunch:
- Afternoon
- Breakouts
- Dinner:
Friday - Build a realistic prototype
Start | Lunch | End | Dinner |
9:00 | 13:00 | 17:00 |
- Morning
- Prototype mindset mantra
- You can prototype anything
- Prototypes are disposable
- Build just enough to learn, but no more
- The prototype must appear real
- Prototyping
- Pick the right tools
- Divide & conquer
- Stitch it together
- Do a trial run
- Lunch:
- Afternoon
- Prototyping
- Dinner:
- Saturday
- Checkout by 12:00
Break Outs
Pike
- l20n perf. gandalf, stas, pike
- l10n project configuration for compare-locales, elmo, pontoon. pike, flod, matjaz