Platform/Platform-specific build defines: Difference between revisions
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| style="background: green; color: white"|✓ | | style="background: green; color: white"|✓ | ||
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Revision as of 16:19, 23 November 2018
In the Gecko code we have a bunch of preprocessor conditions that help us conditionally compile code for specific platforms. These can get confusing so here is a handy-dandy table to help you keep them straight.
OS | Windows | OS X | Linux-gtk | Android | iOS | |
---|---|---|---|---|---|---|
Product | Desktop | Desktop | Desktop | Fennec | GeckoView | iOS |
XP_WIN | ✓ | ?? | ||||
XP_DARWIN | ✓ | ?? | ✓ | |||
XP_MACOSX | ✓ | ?? | ||||
XP_IOS | ?? | ✓ | ||||
XP_UNIX | ✓ | ✓ | ✓ | ?? | ✓ | |
XP_LINUX | ✓ | ✓ | ?? | |||
ANDROID | ✓ | ?? | ||||
MOZ_WIDGET_GTK | ✓ | ?? | ||||
MOZ_WIDGET_ANDROID | ✓ | ?? | ||||
MOZ_WIDGET_UIKIT | ?? | ✓ |
Prefs files
Here is a similar table, but to see which prefs get used in which product:
OS | Windows | OS X | Linux-gtk | Android | iOS | |
---|---|---|---|---|---|---|
Product | Desktop | Desktop | Desktop | Fennec | GeckoView | iOS |
all.js | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
firefox.js | ✓ | ✓ | ✓ | |||
mobile.js | ✓ | ?? | ||||
geckoview-prefs.js | ✓ |
Reftest conditions
Here is another table that tells you what conditions are true on various platforms for use in reftest.list conditions.
OS | Windows | OS X | Linux-gtk | Android | iOS | |
---|---|---|---|---|---|---|
Product | Desktop | Desktop | Desktop | Fennec | GeckoView | iOS |
Android | ✓ | ?? | ||||
cocoaWidget | ✓ | ?? | ||||
gtkWidget | ✓ | ?? | ||||
qtWidget | ?? | |||||
winWidget | ✓ | ?? |
Mochitest conditions
Here is another table that tells you what different condition values are on various platforms for use in mochitest.ini/a11y.ini/chrome.ini/browser.ini conditions.
OS | Windows | OS X | Linux-gtk | Android | iOS | |
---|---|---|---|---|---|---|
Product | Desktop | Desktop | Desktop | Fennec | GeckoView | iOS |
os | win | mac | linux | android | ?? | ?? |
toolkit | windows | cocoa | gtk2 or gtk3 | android | ?? | ?? |
buildapp | ?? | ?? | ?? | ?? | ?? | ?? |
You may also be interested in Platform/Channel-specific_build_defines