Labs/Bespin/Roadmap/Reboot: Difference between revisions

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* Provide a UI toolkit
* Provide a UI toolkit
== What are tactical things we want to fix? ==
What have we learned from Bespin that we don't want to mimic:
* Use a framework
* Events are great, but not too many
* One system for keyboard handling
* Embedded component must be a first class citizen else it gets left behind
* Tests, tests, tests
* Prototypes, prototypes, prototypes

Revision as of 16:34, 1 September 2009

Bespin Reboot 2009

We have a new project to reboot Bespin, building on the knowledge that we have gained from the experiment so far. The goal is to allow us to build a solid foundation for the community at large to build on.

We have a different schedule for the reboot, which is:

  • Weekly meetings, building to in person week
    • September 4th; flushing out the high level goals
    • September 11th
    • September 18th
    • September 25th
  • In person: Week of Sept 28th

High level principles for Bespin

What are the guiding principles for Bespin?

  • Platform for developer tools
  • Embedded component is a first class citizen
  • Provide a fantastic editor user experience

What are un-goals?

  • Provide a UI toolkit

What are tactical things we want to fix?

What have we learned from Bespin that we don't want to mimic:

  • Use a framework
  • Events are great, but not too many
  • One system for keyboard handling
  • Embedded component must be a first class citizen else it gets left behind
  • Tests, tests, tests
  • Prototypes, prototypes, prototypes