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(Adding _recordObj to engine example) |
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Line 315: | Line 315: | ||
} catch (e) { | } catch (e) { | ||
//... etc ... | //... etc ... | ||
// In the latest Weave, You can register your engine in anywhere that you | |||
// can access the Weave.Engines.register function. Please be noted that the | |||
// parameter you passed should be the name of your engine, such as | |||
// Weave.Engines.register(FooEngine), but not new FooEngine(). | |||
</pre> | </pre> | ||
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