Platform/GFX/2010-Jan-11: Difference between revisions
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** Last week: | ** Last week: | ||
*** Shared-memory tilebrowsing. Spent the whole week trying to get Fenntrolysis back up and running; there are a _lot_ of deeply-embedded assumptions about docshells. | *** Shared-memory tilebrowsing. Spent the whole week trying to get Fenntrolysis back up and running; there are a _lot_ of deeply-embedded assumptions about docshells. | ||
*** Please [https://rypple.com/joedrew/year give me feedback for what I did last year!] | |||
** This week: | ** This week: | ||
*** More of the same. | *** More of the same. | ||
Line 29: | Line 30: | ||
* John | * John | ||
** Last | ** Last Week | ||
** This | *** off Monday, holiday in Japan | ||
*** testing of Bas's DirectWrite patch {{bug|527707}} | |||
*** reviewed and tested jkew's Windows font restructuring {{bug|493280}} | |||
*** helped track down regressions from this ({{bug|513192}}, {{bug|538730}}) | |||
*** wrote up a patch for more extensive synthetic bold/italic reftests | |||
** This Week: | |||
*** more reviews (font shapers {{bug|502906}}, DirectWrite {{bug|527707}}) | |||
*** more work on font feature spec updates | |||
*** CSS parser support for -moz-font-variant | |||
* Jim | * Jim | ||
Line 43: | Line 52: | ||
* Bas | * Bas | ||
** Last week: | ** Last week: | ||
*** Fixed D2D patches to no longer bust Windows Mobile build | |||
*** Adapted DWrite font code to jfkthame's new fontlists | |||
*** OGL/D3D10 Layers implementation/layers transformation stuff | |||
** This week: | ** This week: | ||
*** More hardware accelerated layers backend work | |||
*** Processing D2D review comments/getting ready to land | |||
* Rob | * Rob | ||
** Last Week: | ** Last Week: | ||
*** Laptop screen maintenance mostly successful - nothing a screwdriver and 15 minutes can't fix when the screen dies | |||
** This week: | ** This week: | ||
*** D2D patch review | |||
*** Aero Peek work if lucky | |||
* Ben | * Ben | ||
** Last week: | ** Last week: | ||
*** NPAPI Core Animation drawing model bug 497225 | |||
** This week: | ** This week: | ||
*** Got 'NPAPI Core Animation drawing model bug 497225' working. | |||
*** Look into why CALayer are not clip-ed properly. | |||
*** Adding tests for Core Animation drawing model. |
Latest revision as of 22:24, 11 January 2010
- Every Monday at 2:30 PM Pacific/5:30 PM Eastern/22:30 UTC
- +1 650 903 0800 x92 Conf# 217
- +1 416 848 3114 x92 Conf# 217
- +1 800 707 2533 (pin 369) Conf# 217 (toll free, Skype)
Status Updates
- Joe
- Last week:
- Shared-memory tilebrowsing. Spent the whole week trying to get Fenntrolysis back up and running; there are a _lot_ of deeply-embedded assumptions about docshells.
- Please give me feedback for what I did last year!
- This week:
- More of the same.
- Last week:
- Jeff
- Last week:
- d2d/layer review
- pixman merging bug 530550
- there have been some regressions that I'm tracking down
- This week:
- d2d/layer review final iteration
- pixman merging bug 530550
- Last week:
- Bobby
- Last week:
- This week:
- John
- Last Week
- off Monday, holiday in Japan
- testing of Bas's DirectWrite patch bug 527707
- reviewed and tested jkew's Windows font restructuring bug 493280
- helped track down regressions from this (bug 513192, bug 538730)
- wrote up a patch for more extensive synthetic bold/italic reftests
- This Week:
- more reviews (font shapers bug 502906, DirectWrite bug 527707)
- more work on font feature spec updates
- CSS parser support for -moz-font-variant
- Last Week
- Jim
- Last Week
- bug 530962 - WinHook crashing. Couldn't reproduce.
- bug 536369 - OOPP: No parent hwnd for windowless controls.
- bug 538918 - OOPP: Freeze ups in modal loops.
- widget reviews
- This Week:
- More OOPP work: bug 538918 issues with flash settings, bug 538902 duped mouse events (fixed today), bug 535295 repainting problems, bug 535036 flash hang, ...
- Last Week
- Bas
- Last week:
- Fixed D2D patches to no longer bust Windows Mobile build
- Adapted DWrite font code to jfkthame's new fontlists
- OGL/D3D10 Layers implementation/layers transformation stuff
- This week:
- More hardware accelerated layers backend work
- Processing D2D review comments/getting ready to land
- Last week:
- Rob
- Last Week:
- Laptop screen maintenance mostly successful - nothing a screwdriver and 15 minutes can't fix when the screen dies
- This week:
- D2D patch review
- Aero Peek work if lucky
- Last Week:
- Ben
- Last week:
- NPAPI Core Animation drawing model bug 497225
- This week:
- Got 'NPAPI Core Animation drawing model bug 497225' working.
- Look into why CALayer are not clip-ed properly.
- Adding tests for Core Animation drawing model.
- Last week: