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| ==Feb 8, 2010 Meeting Notes== | | ==Feb 15, 2010 Meeting Notes== |
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| * Weekly dial-in meeting, Monday, 8 a.m. PST | | * Weekly dial-in meeting, Monday, 8 a.m. PST |
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| * '''Get Involved!''' | | * '''Get Involved!''' |
| * Kudos and thanks | | * Kudos and thanks |
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| * Featured Project presentation: "Stop Badware"
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| ** Max Weinstein
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| ** Max's slide presentation: http://bit.ly/dnPUH6
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| * What can Mozilla Drumbeat learn from Cambrian House?
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| **Shelley Kuipers, President & CEO www.chaordix.com
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| **http://www.slideshare.net/jrcorke/mozilla-overview
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| * Web site update | | * Web site update |
| ** Matt | | ** Matt |
| ** http://drumbeat.stage.mozilla.com/ | | *** + Paul, Gerv, Mike? |
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| * FOSDEM update | | * FOSDEM report-back? |
| ** Mark | | ** Mark |
| ** http://fosdem.org/2010/ | | ** http://fosdem.org/2010/ |
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| ==Meeting Notes==
| | * Your item(s)? |
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| Questions for Max
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| 1) participate in helping to develop platform
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| 2) participate with stories
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| Max:
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| * these phases may overlap | |
| * no reason people can't share stories even if platform and tools aren't already in place
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| Cambrian House launched 2006
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| best web-enabled software
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| 50,000 members
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| 7000 ideas
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| ran ad campaigns to draw folks
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| active community management
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| activities that would draw a larger crowd
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| contests / "Tournament of Champions"
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| test to see if the market wanted that product or service
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| follow-on investing with that entrepeneur or idea team
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| then could go to market with that help
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| comminty drove three things:
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| 1) collective intelligence / wisdom on best ideas
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| 2) production. people joined various teams to help build. included maintenance of own web site and community.
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| 3) enabled commerce transactions between members. transactions between community members. own currency. Also "royalty points", to graft or gift royalty points between members.
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| Slides:
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| http://www.slideshare.net/jrcorke/mozilla-overview
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| give right construct or direction to community
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| threaded commenting: mostly about a dialogue between the crowd and the person who submitted their idea
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| successful project:
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| "mob for hire"
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| successful business
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| a lot of people found others that they started businesses with and form friendships with
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| the idea of crowdsourcing is overwhelming for many people
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| hand-holding along the way
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| breaking into smaller tasks / milestones
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| different methods of recognition are important
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| they ran a weekly community blog
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| video discussion of ideas submitted that week
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| what was best ideas, etc.
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| live critique of ideas, etc.
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| drove a TON of community participation
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| Q: Do you always award points for any participation?
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| Had a point system for participation points, glory points, royalty points, and exchange of currency between members
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| always award points for any type of participation between members
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| main way to get glory
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| different things motivate different people, and different levels of commitment
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| Q: When you set up, did you look at motivations?
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| First started, were just interested in awarding people money
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| Started several different projects (like "greedy or needy") purely motivated by recognition types
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| Took a while to figure out. Looked closely at gaming theory.
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