Platform/GFX/2010-May-17: Difference between revisions
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*Joe | *Joe | ||
**Last week: | **Last week: | ||
*** Finished security bug! | |||
**This week: | **This week: | ||
*** Review queue 0. | |||
*** Respond to review change requests. | |||
*** OpenGL layers on Linux. | |||
*** Cross-process layers? Optimization of Fenntrolysis? We'll see. | |||
*Jeff | *Jeff | ||
**Last week: | **Last week: | ||
*** D3D9 work with Bas | |||
*** Got a standalone test case for the tab switching D2D bug | |||
**This week: | **This week: | ||
*** D3D9 work | |||
*** D2D work | |||
*** Joe's security review | |||
* John | * John | ||
Line 28: | Line 38: | ||
*Bas | *Bas | ||
**Last week: | **Last week: | ||
*** Sprint for D3D9 backend | |||
*** Some D2D bugfixing | |||
**This week: | **This week: | ||
*** Finish initial D3D9 backend | |||
*** D2D bugfixing | |||
*BenWa | *BenWa | ||
**Last week: | **Last week: | ||
***OOPP now running on the main thread {{bug|528146}}. Big win: It makes Flash fullscreen, quicktime, java2 work and also a few others issues on other platforms! | |||
***Found the part of the cause of performance problem with plug-in rendering {{bug|565323}}. Mouse events are spamming InvalidateRect event. Throttling the events is a possible solution but I want to investigate why so many Paint() are being triggered. | |||
***Fixed a bug with ConvertPoint {{bug|565365}} | |||
***We discussed async plug-in drawing so it an interesting optimization we can add down the road when we agree on how to implement it. | |||
**This week: | **This week: | ||
***Fix the InvalidateRect performance problems {{bug|528146}}. | |||
***Look at the 'off-by-one-pixel' rendering glitches with the new Youtube layout. | |||
*Benoit | *Benoit | ||
**Last week: | **Last week: | ||
***Added ability to run WebGL using OSMesa (off-screen software GL rendering), bug 565417. Useful for testing, debugging, or as fall-back. | ***Added ability to run WebGL using OSMesa (off-screen software GL rendering), bug [https://bugzilla.mozilla.org/show_bug.cgi?id=565417 565417]. Useful for testing, debugging, or as fall-back. | ||
***Found and fixed potential crasher in WebGL on Mac, bug 565287 | ***Found and fixed potential crasher in WebGL on Mac, bug [https://bugzilla.mozilla.org/show_bug.cgi?id=565287 565287] | ||
***Contributed to fixing bug 525540, about validation of args passed to WebGL functions. | ***Contributed to fixing bug [https://bugzilla.mozilla.org/show_bug.cgi?id=525540 525540], about validation of args passed to WebGL functions. | ||
***Found and fixed bug 565998, allow 0-sized textures in WebGL. | ***Found and fixed bug [https://bugzilla.mozilla.org/show_bug.cgi?id=565998 565998], allow 0-sized textures in WebGL. | ||
***Found and fixed bug 566017, crasher in jemalloc's posix_memalign(): was asserting size!=0. | ***Found and fixed bug [https://bugzilla.mozilla.org/show_bug.cgi?id=566017 566017], crasher in jemalloc's posix_memalign(): was asserting size!=0. | ||
***Investigated bug 551771. | ***Investigated bug [https://bugzilla.mozilla.org/show_bug.cgi?id=551771 551771]. | ||
**This week: | **This week: | ||
*** Work on more WebGL stuff, especially | *** Work on more WebGL stuff, especially continue processing the list of bugs that Vlad gave to me. | ||
=== Infrequent / Irregular attendees === | === Infrequent / Irregular attendees === |
Latest revision as of 00:58, 20 May 2010
- Every Monday at 2:30 PM Pacific/5:30 PM Eastern/21:30 UTC
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Project Updates
- GFX
- Hardware Acceleration
- Electrolysis
Status Updates
- Joe
- Last week:
- Finished security bug!
- This week:
- Review queue 0.
- Respond to review change requests.
- OpenGL layers on Linux.
- Cross-process layers? Optimization of Fenntrolysis? We'll see.
- Last week:
- Jeff
- Last week:
- D3D9 work with Bas
- Got a standalone test case for the tab switching D2D bug
- This week:
- D3D9 work
- D2D work
- Joe's security review
- Last week:
- John
- Last week:
- This week:
- Bas
- Last week:
- Sprint for D3D9 backend
- Some D2D bugfixing
- This week:
- Finish initial D3D9 backend
- D2D bugfixing
- Last week:
- BenWa
- Last week:
- OOPP now running on the main thread bug 528146. Big win: It makes Flash fullscreen, quicktime, java2 work and also a few others issues on other platforms!
- Found the part of the cause of performance problem with plug-in rendering bug 565323. Mouse events are spamming InvalidateRect event. Throttling the events is a possible solution but I want to investigate why so many Paint() are being triggered.
- Fixed a bug with ConvertPoint bug 565365
- We discussed async plug-in drawing so it an interesting optimization we can add down the road when we agree on how to implement it.
- This week:
- Fix the InvalidateRect performance problems bug 528146.
- Look at the 'off-by-one-pixel' rendering glitches with the new Youtube layout.
- Last week:
- Benoit
- Last week:
- Added ability to run WebGL using OSMesa (off-screen software GL rendering), bug 565417. Useful for testing, debugging, or as fall-back.
- Found and fixed potential crasher in WebGL on Mac, bug 565287
- Contributed to fixing bug 525540, about validation of args passed to WebGL functions.
- Found and fixed bug 565998, allow 0-sized textures in WebGL.
- Found and fixed bug 566017, crasher in jemalloc's posix_memalign(): was asserting size!=0.
- Investigated bug 551771.
- This week:
- Work on more WebGL stuff, especially continue processing the list of bugs that Vlad gave to me.
- Last week:
Infrequent / Irregular attendees
- Bobby
- Last week:
- This week:
- Rob
- Last week:
- This week:
- Jim
- Last week:
- This week: