Confirmed users
138
edits
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*** D3D9 work | *** D3D9 work | ||
*** D2D work | *** D2D work | ||
*** Joe's security review | |||
* John | * John | ||
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*Bas | *Bas | ||
**Last week: | **Last week: | ||
*** Sprint for D3D9 backend | |||
*** Some D2D bugfixing | |||
**This week: | **This week: | ||
*** Finish initial D3D9 backend | |||
*** D2D bugfixing | |||
*BenWa | *BenWa | ||
**Last week: | **Last week: | ||
***OOPP now running on the main thread {{bug|528146}}. Big win: It makes Flash fullscreen, quicktime, java2 work and also a few others issues on other platforms! | |||
***Found the part of the cause of performance problem with plug-in rendering {{bug|565323}}. Mouse events are spamming InvalidateRect event. Throttling the events is a possible solution but I want to investigate why so many Paint() are being triggered. | |||
***Fixed a bug with ConvertPoint {{bug|565365}} | |||
***We discussed async plug-in drawing so it an interesting optimization we can add down the road when we agree on how to implement it. | |||
**This week: | **This week: | ||
***Fix the InvalidateRect performance problems {{bug|528146}}. | |||
***Look at the 'off-by-one-pixel' rendering glitches with the new Youtube layout. | |||
*Benoit | *Benoit |