Platform/GFX/2010-May-17: Difference between revisions

 
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*** D3D9 work
*** D3D9 work
*** D2D work
*** D2D work
*** Joe's security review


* John
* John
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*Bas  
*Bas  
**Last week:
**Last week:
*** Sprint for D3D9 backend
*** Some D2D bugfixing
**This week:
**This week:
*** Finish initial D3D9 backend
*** D2D bugfixing


*BenWa
*BenWa
**Last week:
**Last week:
***OOPP now running on the main thread {{bug|528146}}. Big win: It makes Flash fullscreen, quicktime, java2 work and also a few others issues on other platforms!
***Found the part of the cause of performance problem with plug-in rendering {{bug|565323}}. Mouse events are spamming InvalidateRect event. Throttling the events is a possible solution but I want to investigate why so many Paint() are being triggered.
***Fixed a bug with ConvertPoint {{bug|565365}}
***We discussed async plug-in drawing so it an interesting optimization we can add down the road when we agree on how to implement it.
**This week:
**This week:
***Fix the InvalidateRect performance problems {{bug|528146}}.
***Look at the 'off-by-one-pixel' rendering glitches with the new Youtube layout.


*Benoit
*Benoit
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