Platform/GFX/2010-Jul-26: Difference between revisions

 
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*Joe  
*Joe  
**Last week:
**Last week:
*** Finished all ed through a bunch of changes needed for {{bug|572520}}.
**** Banged my head against {{bug|581275}} for a long while trying to write an explicit testcase for things that failed in unrelated unit tests before giving up and punting on the testcase.
**This week:
**This week:
*** At SIGGRAPH 2010 until Thursday, back in the Toronto office on Friday.
**** Plan on working as possible, but potentially high latency. Do not hesitate to text message me to get my attention. (Number's in the MoCo phonebook.)
*** Finally got sr from Boris; going to respond to his comments.


*Jeff
*Jeff
**Last week:
**Last week:
*** D2D Reftests. I spent a lot of timing looking into the causes for small pixel errors
**This week:
**This week:
*** D2D Reftests
*** (note from Joe) Should we block on {{bug|518172}} for beta 3?


* John
*John
** Last week:
** Last week:
*** Bitmap font rendering on XP {{bug|577065}}
*** Font weight handling cleanup & reftests to pass CSS 2.1 tests {{bug|551871}}
*** Reviews
*** Triage on font fuzzer bugs
** This week:
** This week:
*** Cleartype opacity {{bug|363861}}
*** CSS3 Fonts edits
*** Track down Linux font crashers


*Bobby  
*Bobby  
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**** It works! Hooray!
**** It works! Hooray!
**** Lots of back/forth with bz/others - need to get this stuff landed.
**** Lots of back/forth with bz/others - need to get this stuff landed.
*** Today - Landed {{bug|580669}} and {{bug|578511}}
**This week:
**This week:
*** Press through getting the main anti-flicker stuff landed and dealing with singleton issues to turn on discarding!
*** Press through getting the main anti-flicker stuff landed and dealing with singleton issues to turn on discarding!
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*Bas  
*Bas  
**Last week:
**Last week:
*** Fixing Direct2D bugs (Gradients, GPU mempcy, custom operator support)
**This week:
**This week:
*** Fixing more Direct2D bugs
*** Work on D3D9 layers backend


*BenWa
*BenWa
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*Benoit
*Benoit
**Last week:
**Last week:
*** Was on vacation last Thusday & Friday.
*** {{bug|582053}}: Add a mochitest that runs the WebGL conformance test suite twice, with default GL and with OSMesa. Patch done, but need to work with Clint to make it 'clean'.
*** That's all! The mochitest took me long because it touched stuff I'm a n00b with.
**This week:
**This week:
*** Back to fixing WebGL bugs and making us pass more tests.


=== Infrequent / Irregular attendees ===
=== Infrequent / Irregular attendees ===
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