Platform/GFX/2010-Jul-26: Difference between revisions

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Line 25: Line 25:
*Jeff
*Jeff
**Last week:
**Last week:
*** D2D Reftests. I spent a lot of timing looking into the causes for small pixel errors
**This week:
**This week:
*** D2D Reftests
*** (note from Joe) Should we block on {{bug|518172}} for beta 3?
*** (note from Joe) Should we block on {{bug|518172}} for beta 3?


* John
*John
** Last week:
** Last week:
*** Bitmap font rendering on XP {{bug|577065}}
*** Font weight handling cleanup & reftests to pass CSS 2.1 tests {{bug|551871}}
*** Reviews
*** Triage on font fuzzer bugs
** This week:
** This week:
*** Cleartype opacity {{bug|363861}}
*** CSS3 Fonts edits
*** Track down Linux font crashers


*Bobby  
*Bobby  
Line 42: Line 51:
**** It works! Hooray!
**** It works! Hooray!
**** Lots of back/forth with bz/others - need to get this stuff landed.
**** Lots of back/forth with bz/others - need to get this stuff landed.
 
*** Today - Landed {{bug|580669}} and {{bug|578511}}
**This week:
**This week:
*** Press through getting the main anti-flicker stuff landed and dealing with singleton issues to turn on discarding!
*** Press through getting the main anti-flicker stuff landed and dealing with singleton issues to turn on discarding!
Line 48: Line 57:
*Bas  
*Bas  
**Last week:
**Last week:
*** Fixing Direct2D bugs (Gradients, GPU mempcy, custom operator support)
**This week:
**This week:
*** Fixing more Direct2D bugs
*** Work on D3D9 layers backend


*BenWa
*BenWa
Line 56: Line 68:
*Benoit
*Benoit
**Last week:
**Last week:
*** Was on vacation last Thusday & Friday.
*** {{bug|582053}}: Add a mochitest that runs the WebGL conformance test suite twice, with default GL and with OSMesa. Patch done, but need to work with Clint to make it 'clean'.
*** That's all! The mochitest took me long because it touched stuff I'm a n00b with.
**This week:
**This week:
*** Back to fixing WebGL bugs and making us pass more tests.


=== Infrequent / Irregular attendees ===
=== Infrequent / Irregular attendees ===

Latest revision as of 21:56, 26 July 2010

index

  • Every Monday at 2:30 PM Pacific/5:30 PM Eastern/21:30 UTC
  • +1 650 903 0800 x92 Conf# 217
  • +1 416 848 3114 x92 Conf# 217
  • +1 800 707 2533 (pin 369) Conf# 217 (toll free, Skype)

Project Updates

  • GFX
  • Hardware Acceleration
  • Electrolysis

Status Updates

  • Joe
    • Last week:
      • Finished all ed through a bunch of changes needed for bug 572520.
        • Banged my head against bug 581275 for a long while trying to write an explicit testcase for things that failed in unrelated unit tests before giving up and punting on the testcase.
    • This week:
      • At SIGGRAPH 2010 until Thursday, back in the Toronto office on Friday.
        • Plan on working as possible, but potentially high latency. Do not hesitate to text message me to get my attention. (Number's in the MoCo phonebook.)
      • Finally got sr from Boris; going to respond to his comments.
  • Jeff
    • Last week:
      • D2D Reftests. I spent a lot of timing looking into the causes for small pixel errors
    • This week:
      • D2D Reftests
      • (note from Joe) Should we block on bug 518172 for beta 3?
  • John
    • Last week:
      • Bitmap font rendering on XP bug 577065
      • Font weight handling cleanup & reftests to pass CSS 2.1 tests bug 551871
      • Reviews
      • Triage on font fuzzer bugs
    • This week:
      • Cleartype opacity bug 363861
      • CSS3 Fonts edits
      • Track down Linux font crashers
  • Bobby
    • Last week:
      • Lots of time reviewing the many patches of bug 572520, working with Joe on various issues
      • Worked more on bug 579535, but that's on hold til september now
      • bug 580182 - dispose=previous animation problems. Need to investigate it further to see if it's a blocker
      • bug 580669 - Crash on Mac with discarding enabled - menu issue
      • Helped out jlebar with bug 573948, dholbert with bug 276431
      • Main project: bug 343515 and bug 512260
        • It works! Hooray!
        • Lots of back/forth with bz/others - need to get this stuff landed.
      • Today - Landed bug 580669 and bug 578511
    • This week:
      • Press through getting the main anti-flicker stuff landed and dealing with singleton issues to turn on discarding!
  • Bas
    • Last week:
      • Fixing Direct2D bugs (Gradients, GPU mempcy, custom operator support)
    • This week:
      • Fixing more Direct2D bugs
      • Work on D3D9 layers backend
  • BenWa
    • Last week:
    • This week:
  • Benoit
    • Last week:
      • Was on vacation last Thusday & Friday.
      • bug 582053: Add a mochitest that runs the WebGL conformance test suite twice, with default GL and with OSMesa. Patch done, but need to work with Clint to make it 'clean'.
      • That's all! The mochitest took me long because it touched stuff I'm a n00b with.
    • This week:
      • Back to fixing WebGL bugs and making us pass more tests.

Infrequent / Irregular attendees

  • Rob
    • Last week:
    • This week:
  • Jim
    • Last week:
    • This week: