Platform/GFX/2010-Jul-26: Difference between revisions
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(4 intermediate revisions by 4 users not shown) | |||
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*Jeff | *Jeff | ||
**Last week: | **Last week: | ||
*** D2D Reftests. I spent a lot of timing looking into the causes for small pixel errors | |||
**This week: | **This week: | ||
*** D2D Reftests | |||
*** (note from Joe) Should we block on {{bug|518172}} for beta 3? | *** (note from Joe) Should we block on {{bug|518172}} for beta 3? | ||
* John | *John | ||
** Last week: | ** Last week: | ||
*** Bitmap font rendering on XP {{bug|577065}} | |||
*** Font weight handling cleanup & reftests to pass CSS 2.1 tests {{bug|551871}} | |||
*** Reviews | |||
*** Triage on font fuzzer bugs | |||
** This week: | ** This week: | ||
*** Cleartype opacity {{bug|363861}} | |||
*** CSS3 Fonts edits | |||
*** Track down Linux font crashers | |||
*Bobby | *Bobby | ||
Line 42: | Line 51: | ||
**** It works! Hooray! | **** It works! Hooray! | ||
**** Lots of back/forth with bz/others - need to get this stuff landed. | **** Lots of back/forth with bz/others - need to get this stuff landed. | ||
*** Today - Landed {{bug|580669}} and {{bug|578511}} | |||
**This week: | **This week: | ||
*** Press through getting the main anti-flicker stuff landed and dealing with singleton issues to turn on discarding! | *** Press through getting the main anti-flicker stuff landed and dealing with singleton issues to turn on discarding! | ||
Line 48: | Line 57: | ||
*Bas | *Bas | ||
**Last week: | **Last week: | ||
*** Fixing Direct2D bugs (Gradients, GPU mempcy, custom operator support) | |||
**This week: | **This week: | ||
*** Fixing more Direct2D bugs | |||
*** Work on D3D9 layers backend | |||
*BenWa | *BenWa | ||
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*Benoit | *Benoit | ||
**Last week: | **Last week: | ||
*** Was on vacation last Thusday & Friday. | |||
*** {{bug|582053}}: Add a mochitest that runs the WebGL conformance test suite twice, with default GL and with OSMesa. Patch done, but need to work with Clint to make it 'clean'. | |||
*** That's all! The mochitest took me long because it touched stuff I'm a n00b with. | |||
**This week: | **This week: | ||
*** Back to fixing WebGL bugs and making us pass more tests. | |||
=== Infrequent / Irregular attendees === | === Infrequent / Irregular attendees === |
Latest revision as of 21:56, 26 July 2010
- Every Monday at 2:30 PM Pacific/5:30 PM Eastern/21:30 UTC
- +1 650 903 0800 x92 Conf# 217
- +1 416 848 3114 x92 Conf# 217
- +1 800 707 2533 (pin 369) Conf# 217 (toll free, Skype)
Project Updates
- GFX
- Hardware Acceleration
- Electrolysis
Status Updates
- Joe
- Last week:
- Finished all ed through a bunch of changes needed for bug 572520.
- Banged my head against bug 581275 for a long while trying to write an explicit testcase for things that failed in unrelated unit tests before giving up and punting on the testcase.
- Finished all ed through a bunch of changes needed for bug 572520.
- This week:
- At SIGGRAPH 2010 until Thursday, back in the Toronto office on Friday.
- Plan on working as possible, but potentially high latency. Do not hesitate to text message me to get my attention. (Number's in the MoCo phonebook.)
- Finally got sr from Boris; going to respond to his comments.
- At SIGGRAPH 2010 until Thursday, back in the Toronto office on Friday.
- Last week:
- Jeff
- Last week:
- D2D Reftests. I spent a lot of timing looking into the causes for small pixel errors
- This week:
- D2D Reftests
- (note from Joe) Should we block on bug 518172 for beta 3?
- Last week:
- John
- Last week:
- Bitmap font rendering on XP bug 577065
- Font weight handling cleanup & reftests to pass CSS 2.1 tests bug 551871
- Reviews
- Triage on font fuzzer bugs
- This week:
- Cleartype opacity bug 363861
- CSS3 Fonts edits
- Track down Linux font crashers
- Last week:
- Bobby
- Last week:
- Lots of time reviewing the many patches of bug 572520, working with Joe on various issues
- Worked more on bug 579535, but that's on hold til september now
- bug 580182 - dispose=previous animation problems. Need to investigate it further to see if it's a blocker
- bug 580669 - Crash on Mac with discarding enabled - menu issue
- Helped out jlebar with bug 573948, dholbert with bug 276431
- Main project: bug 343515 and bug 512260
- It works! Hooray!
- Lots of back/forth with bz/others - need to get this stuff landed.
- Today - Landed bug 580669 and bug 578511
- This week:
- Press through getting the main anti-flicker stuff landed and dealing with singleton issues to turn on discarding!
- Last week:
- Bas
- Last week:
- Fixing Direct2D bugs (Gradients, GPU mempcy, custom operator support)
- This week:
- Fixing more Direct2D bugs
- Work on D3D9 layers backend
- Last week:
- BenWa
- Last week:
- This week:
- Benoit
- Last week:
- Was on vacation last Thusday & Friday.
- bug 582053: Add a mochitest that runs the WebGL conformance test suite twice, with default GL and with OSMesa. Patch done, but need to work with Clint to make it 'clean'.
- That's all! The mochitest took me long because it touched stuff I'm a n00b with.
- This week:
- Back to fixing WebGL bugs and making us pass more tests.
- Last week:
Infrequent / Irregular attendees
- Rob
- Last week:
- This week:
- Jim
- Last week:
- This week: