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* Every Monday at 2:30 PM Pacific/5:30 PM Eastern/22:30 UTC/Tuesday at | * Every Monday at 2:30 PM Pacific/5:30 PM Eastern/22:30 UTC/Tuesday at 9:30 AM NZDT | ||
* +1 650 903 0800 x92 Conf# | * +1 650 903 0800 x92 Conf# 9511 | ||
* +1 416 848 3114 x92 Conf# | * +1 416 848 3114 x92 Conf# 9511 | ||
* +1 800 707 2533 (pin 369) Conf# | * +1 800 707 2533 (pin 369) Conf# 9511 (toll free, Skype) | ||
Agenda: | Agenda: | ||
* GL Layers on Fennec (bjacob | * GL Layers on Fennec (bjacob, joe) | ||
** [[Platform/GFX/GLLayersOnMobile Wiki page]] | ** [[Platform/GFX/GLLayersOnMobile|Wiki page]] gives an idea of how much work there's left to do. | ||
** Need to fix INVALID_FRAMEBUFFER_OPERATION error then run reftests. | |||
* WebGL cross-domain image theft vulnerability (bjacob, jrmuizel) | |||
** proof of concept: http://www.contextis.co.uk/resources/blog/webgl/poc/index.html | |||
** Best option at the moment seems to be to forbid loading textures from cross-domain images without CORS approval. | |||
** Must block usage of a canvas 2D context as proxy to work around this security measure. | |||
* Other WebGL fixes (bjacob) | |||
** About:memory support for WebGL | |||
** Patch for Bas' bug report | |||
* OpenGL Layers on X11 (mwoodrow) | |||
** On by default in Firefox 6? | |||
** Matt has fixed many bugs lately. Reftests pass, scrolling is fixed. | |||
** Regression on HWACCEL: {{bug|606855}} | |||
** Display is flipped vertically on some systems | |||
** With the recent whitelisting of many drivers, the potential audience got wider. | |||
* Azure (bas) | |||
** Several demo's largely working now (FishBowl, FishIE, Webvizbench) | |||
** Help with Font Work | |||
* NPAsyncDrawing NPAPI (bas) | |||
** Need to push harder | |||
* 4 feature pages written (joe) | |||
** Announced last week: | |||
*** [[Platform/Features/AzureD2DCanvas|Azure Direct2D canvas backend]]. | |||
*** [[Platform/Features/NPAPIAsyncDrawing|NPAPI AsyncDrawing specification]]. | |||
** New this week: | |||
*** [[Platform/Features/GLESAcceleratedLayers|Accelerated composition of layers on mobile using OpenGL ES]]. | |||
*** [[Platform/Features/ElectrolysisTextureSharing|Accelerated composition of content process layers (e10s)]]. | |||
** Please read them and ensure they're accurate and high quality. In particular, the NPAPI Async Drawing page probably needs more specific information. |