Platform/GFX/2011-September-6: Difference between revisions

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*Exceptionally '''Tuesday''' at 2:30 PM Pacific/5:30 PM Eastern/21:30 UTC/Tuesday at 9:30 AM NZDT  
*Exceptionally '''Tuesday''' at 2:30 PM Pacific/5:30 PM Eastern/21:30 UTC/Wednesday at 9:30 AM NZDT  
*+1 650 903 0800 x92 Conf# 99366  
*+1 650 903 0800 x92 Conf# 99366  
*+1 800 707 2533 (pin 369) Conf# 99366 (toll free, Skype)  
*+1 800 707 2533 (pin 369) Conf# 99366 (toll free, Skype)  
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Agenda:
Agenda:
* What should Matt be working on next? (mattwoodrow)
** Skia backend
** Mobile bugs that become prioritized
* Mobile bugs (jpr through joe)
** [https://bugzilla.mozilla.org/buglist.cgi?resolution=---&status_whiteboard_type=allwordssubstr&query_format=advanced&status_whiteboard=%5Bmobile-crash%5D&list_id=1250556 mobile crashers]
*** The two GFX crashers have been speculatively assigned
** [https://bugzilla.mozilla.org/buglist.cgi?type1-0-0=substring&field1-0-3=rep_platform&field0-0-0=keywords&field1-0-2=op_sys&value1-0-3=ARM&type1-0-1=equals&value1-0-1=Fennec&resolution=---&type1-0-2=equals&type1-0-3=equals&value1-0-2=Android&query_format=advanced&value1-0-0=mobile&type0-0-0=substring&value0-0-0=perf&field1-0-0=keywords&list_id=1250581 mobile perf]
*** We need to know what's actually slow here; profiling is necessary!
*** Matt to do "some profiling"
**** Tp? Top100?
* GL Layers on Android (benwa/ajuma)
** Working on getting reftest enabled. A lot of the GL Layers bug  we are seeing are turning out to be regressions. Tegra board is working  but reftest fail on startup. Gdb isn't useful here.
* WebGL
** AA update (jgilbert)
** Planning to implement OES_standard_derivatives extension: {{bug|684853}}
* Bas wonders about a brainstorming session on AA with 2D hardware acceleration
** We think he should run it.
* Graphics/WebGL discussion with Apple and Google (bjacob)
** We should think of things to talk about.

Latest revision as of 22:04, 6 September 2011

Agenda:

  • What should Matt be working on next? (mattwoodrow)
    • Skia backend
    • Mobile bugs that become prioritized
  • Mobile bugs (jpr through joe)
    • mobile crashers
      • The two GFX crashers have been speculatively assigned
    • mobile perf
      • We need to know what's actually slow here; profiling is necessary!
      • Matt to do "some profiling"
        • Tp? Top100?
  • GL Layers on Android (benwa/ajuma)
    • Working on getting reftest enabled. A lot of the GL Layers bug we are seeing are turning out to be regressions. Tegra board is working but reftest fail on startup. Gdb isn't useful here.
  • WebGL
    • AA update (jgilbert)
    • Planning to implement OES_standard_derivatives extension: bug 684853
  • Bas wonders about a brainstorming session on AA with 2D hardware acceleration
    • We think he should run it.
  • Graphics/WebGL discussion with Apple and Google (bjacob)
    • We should think of things to talk about.