Platform/GFX/2011-September-6: Difference between revisions

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Agenda:
Agenda:


* What should Matt be working on next?
* What should Matt be working on next? (mattwoodrow)
* GL Layers on Android (ajuma, benwa)
** Skia backend
** Working on getting reftest enabled. A lot of the GL Layers bug we are seeing are turning out to be regressions. Tegra board is working but reftest fail on startup. Gdb isn't useful here.
** Mobile bugs that become prioritized
* AA update (jgilbert)
* Mobile bugs (jpr through joe)
** [https://bugzilla.mozilla.org/buglist.cgi?resolution=---&status_whiteboard_type=allwordssubstr&query_format=advanced&status_whiteboard=%5Bmobile-crash%5D&list_id=1250556 mobile crashers]
*** The two GFX crashers have been speculatively assigned
** [https://bugzilla.mozilla.org/buglist.cgi?type1-0-0=substring&field1-0-3=rep_platform&field0-0-0=keywords&field1-0-2=op_sys&value1-0-3=ARM&type1-0-1=equals&value1-0-1=Fennec&resolution=---&type1-0-2=equals&type1-0-3=equals&value1-0-2=Android&query_format=advanced&value1-0-0=mobile&type0-0-0=substring&value0-0-0=perf&field1-0-0=keywords&list_id=1250581 mobile perf]
*** We need to know what's actually slow here; profiling is necessary!
*** Matt to do "some profiling"
**** Tp? Top100?
* GL Layers on Android (benwa/ajuma)
** Working on getting reftest enabled. A lot of the GL Layers bug we are seeing are turning out to be regressions. Tegra board is working but reftest fail on startup. Gdb isn't useful here.  
* WebGL
** AA update (jgilbert)  
** Planning to implement OES_standard_derivatives extension: {{bug|684853}}
* Bas wonders about a brainstorming session on AA with 2D hardware acceleration
** We think he should run it.
* Graphics/WebGL discussion with Apple and Google (bjacob)
** We should think of things to talk about.
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