Festival2011/P2PU: Difference between revisions

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:People: Chloe, Carla, Philipp
:People: Chloe, Carla, Philipp


http://chloeatplay.tumblr.com/post/11569609512/design-challenge-drumbeat-festival
Join us in the wild and often outrageous process of combining concepts like “javascript” with actions such as “ranting” and items like “robot legs”, to come up with new ideas for a P2PU Challenge. Understand how P2PU challenges work and come up with new ones by playing a card game. What makes a good P2PU challenge? How do you build one in 10 steps? How do you embed assessments and badges in the learning experience? At the end of the session we will have a good insight of how P2PU challenges work as well as a great collection of ideas that we can implement inside and outside of p2pu.org. Bonus item: "How to make a challenge poster"


In the first phase of the workshop we will “playstorm”; play a card game to come up with ideas for p2pu challenges. “Playstorming” involves the wild and often outrageous creative process of combining concepts like “javascript” with actions such as “hunting zombies” and items like “badges”, to pitch the best ideas for a challenge. In the second phase of the workshop, we will use prototyping materials to build and share some of the best ideas!
More details here: http://bit.ly/vKduDX
 
This workshop is usually pretty open ended with people working on things that interest them most- so it would not be necessarily School of Webcraft specific - it really depends on the audience.To build the challenges we will use chloe's poster (http://chloeatplay.tumblr.com)
 
Who should come?
*People who are interested in building learning communities online
*People interested in pedagogy of online social learning


==[[Festival2011/P2PU/School of Open|Designing a "School of Open" with P2PU & Creative Commons]]==
==[[Festival2011/P2PU/School of Open|Designing a "School of Open" with P2PU & Creative Commons]]==
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