Fennec/Features/GLESAcceleratedLayers/testplan: Difference between revisions

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Tracking bug:
Tracking bug:
* {{Bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile
* {{Bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile
OpenGL should work on mobile devices. Scrolling, zooming and video should be fast and smooth.


<h2> Use Cases to Test </h2>
<h2> Use Cases to Test </h2>
Go to a long page like planet.mozilla.org and pan down fast or zoom in and out fast.


<h2> Test Cases </h2>
<h2> Test Cases </h2>
  Litmus
  Litmus
*  
* https://litmus.mozilla.org/run_tests.cgi
 
Testcases are spread in litmus for zooming, scrolling and video.


<h2> Bugs </h2>
<h2> Bugs </h2>

Latest revision as of 10:02, 27 January 2012

Accelerated layers on mobile via OpenGL ES

Feature Dev Lead QA Lead Status
Accelerated layers on mobile via OpenGL ES Florian Hänel, Benoit Jacob andreea.pod In progress
QA: TESTING

Reference

Tracking bug:

  • bug 607684 - (opengl-mobile) [OGL] OpenGL on mobile

OpenGL should work on mobile devices. Scrolling, zooming and video should be fast and smooth.

Use Cases to Test

Go to a long page like planet.mozilla.org and pan down fast or zoom in and out fast.

Test Cases

Litmus

Testcases are spread in litmus for zooming, scrolling and video.

Bugs

  • bug 607684 - (opengl-mobile) [OGL] OpenGL on mobile
  • bug 676831 - [OGL] GL Reftest on Android
  • bug 691349 - Run Reftests with Basic Layers on Android
  • bug 688886 - Add screen requirement annotation to reftest
  • bug 660072 - Let OpenGL layers recover from lost/reset GL contexts
  • bug 681327 - [OGL] Glitches on two successive surface changes (Android + GL)