Fennec/Features/GLESAcceleratedLayers/testplan: Difference between revisions
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Tracking bug: | Tracking bug: | ||
* {{Bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile | * {{Bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile | ||
OpenGL should work on mobile devices. Scrolling, zooming and video should be fast and smooth. | |||
<h2> Use Cases to Test </h2> | <h2> Use Cases to Test </h2> | ||
Go to a long page like planet.mozilla.org and pan down fast or zoom in and out fast. | |||
<h2> Test Cases </h2> | <h2> Test Cases </h2> | ||
Litmus | Litmus | ||
* | * https://litmus.mozilla.org/run_tests.cgi | ||
Testcases are spread in litmus for zooming, scrolling and video. | |||
<h2> Bugs </h2> | <h2> Bugs </h2> |
Latest revision as of 10:02, 27 January 2012
Accelerated layers on mobile via OpenGL ES
Feature | Dev Lead | QA Lead | Status |
Accelerated layers on mobile via OpenGL ES | Florian Hänel, Benoit Jacob | andreea.pod | In progress QA: TESTING |
Reference
Tracking bug:
- bug 607684 - (opengl-mobile) [OGL] OpenGL on mobile
OpenGL should work on mobile devices. Scrolling, zooming and video should be fast and smooth.
Use Cases to Test
Go to a long page like planet.mozilla.org and pan down fast or zoom in and out fast.
Test Cases
Litmus
Testcases are spread in litmus for zooming, scrolling and video.
Bugs
- bug 607684 - (opengl-mobile) [OGL] OpenGL on mobile
- bug 676831 - [OGL] GL Reftest on Android
- bug 691349 - Run Reftests with Basic Layers on Android
- bug 688886 - Add screen requirement annotation to reftest
- bug 660072 - Let OpenGL layers recover from lost/reset GL contexts
- bug 681327 - [OGL] Glitches on two successive surface changes (Android + GL)