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* No new gameplay concepts or visual effects not in Sauerbraten (and we will use only part of them) | * No new gameplay concepts or visual effects not in Sauerbraten (and we will use only part of them) | ||
* No configuration/UI/etc., people loading the website jump right into action (or after pressing a big "start" button) | * No configuration/UI/etc., people loading the website jump right into action (or after pressing a big "start" button) | ||
* No sophisticated asset management, people visiting the game page will have the game code + all the assets for one game level downloaded in the simplest way possible. (We will use LZMA compression however to minimize the download as much as possible. | * No sophisticated asset management, people visiting the game page will have the game code + all the assets for one game level downloaded in the simplest way possible. (We will use LZMA compression however to minimize the download as much as possible.) | ||
==Resource Requirements== | ==Resource Requirements== |
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