Mobile/SkiaGL: Difference between revisions

2,094 bytes added ,  23 September 2013
 
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==Bugs==
==Bugs==
Tracking Fennec blockers:
<onlyinclude>
<onlyinclude>
<bugzilla>
<bugzilla>
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</bugzilla>
</bugzilla>
</onlyinclude>
</onlyinclude>
Tracking B2G 1.2 blockers:
<onlyinclude>
<bugzilla>
{
    "blocks": "905214",
    "include_fields": "id, priority, summary, status, assigned_to",
    "order": "bug_id"
}
</bugzilla>
</onlyinclude>
==Meetings==
==Meetings==
===9/23/13===
;agenda
* Do we need this meeting?  Last time we met, we decided we needed at least one more.  Is this it?
===8/27/13===
;agenda
* Early performance measurement results
;status
bjacob:
* GfxInfo/Gonk stuck, with some retest fixes, it also regressed WebGL on B2G
* deploying emulator fix - nontrivial because of Git issues (mwu helped us with updating this)
* strategy for the tests
pchang:
* B and R swap landed
* looking at the canvas issues, FishIE, flushing, ...
snorp:
* (how do we set the cache size? we want to re-run the benchmark tests with the cache size set to a larger amount than
george:
* looking into fixing https://bugzilla.mozilla.org/show_bug.cgi?id=903993 (SkFontHost crash when using flash on Android)
===8/20/13===
;status
* snorp
** going to uplift changes to 25
** will fix crashtests tomorrrow
** patched crash from demotion
* peter
** deferred rendering
===7/30/13===
;status
* peter
** 894847 failed to launch everything.me with skiaGL canvas - Fixed
** 899408 Fail to enable skiaGL canvas because white list checking
** profiling "cut the rope" on mac and b2g
* snorp
** Issue on PowerVR is figured out
*** with non-power-of-2 texture we're copying to a power-of-two texture and then doing a readback
*** the copy was busted. Adding a flush fixes it
** with that fix, plus fuzzying we pass tests
** fuzzing is controversial
** snorp is working on a gl test app to prove or disprove gl hardware munging colors
* george
** trying to get API trace working
** investigating errors exposed by advanced blending demotion
* bjacob
** looking at enabling on b2g
** mochitests on try, pretty good. A couple unexpected pass and a couple off-by-ones
** on official canvas2d test suite, there is a color channel swapping error {{bug|899798}}
;next
* snorp to finish gl color munging test and we'll discuss on #gfx tomorrow
===7/23/13===
===7/23/13===
;done
;done
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# Fall back for operations we don't support (george)
# Fall back for operations we don't support (george)
# fix for non power of 2 (snorp)
# fix for non power of 2 (snorp)
# pref on for b2g
# pref on for b2g (bjacob)
# GL multiplexiong (bjacob)
# GL multiplexing (bjacob)
# advanced compositing
# advanced compositing


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