Mobile/Roadmap: Difference between revisions
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* Track and attempt to measure late breaking changes going in to help the Firefox 3 release. Determine if those changes include tradeoffs (CPU vs. Memory footprint for example) that negatively affect Mobile. | * Track and attempt to measure late breaking changes going in to help the Firefox 3 release. Determine if those changes include tradeoffs (CPU vs. Memory footprint for example) that negatively affect Mobile. | ||
* Begin to identify areas in the Mozilla Platform that might need changes to support Mobile User Experience or areas where Mobile differs deeply from Desktop systems. (i.e. events for GPS or support for touch interfaces or different focus or window models) | * Begin to identify areas in the Mozilla Platform that might need changes to support Mobile User Experience or areas where Mobile differs deeply from Desktop systems. (i.e. events for GPS or support for touch interfaces or different focus or window models) | ||
* Based on possible interfaces for device integration, consider and start standardization work for those interfaces. | |||
* Build and test everything up to XULRunner on the 1.9 trunk. | * Build and test everything up to XULRunner on the 1.9 trunk. | ||
* Document build targets and instructions for building the Mobile code on the N810 platform and Windows Mobile. | * Document build targets and instructions for building the Mobile code on the N810 platform and Windows Mobile. | ||
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* Understand risks and opportunities with the Mobile 2 platform work and how it will affect Mobile. | * Understand risks and opportunities with the Mobile 2 platform work and how it will affect Mobile. | ||
* Identify and scope graphics changes that might be required for mobile devices. (OpenGL ES, make-a-faster-pixman, etc) | * Identify and scope graphics changes that might be required for mobile devices. (OpenGL ES, make-a-faster-pixman, etc) | ||
* Continue ongoing standardization work for device interfaces. | |||
* Understand how we might do offline applications for Mobile and if there's platform work that's needed to make that possible. (i.e. online/offline state related to GPRS or WiFi availability, low-bandwith json transfers, other bandwith-saving methods, etc.) | * Understand how we might do offline applications for Mobile and if there's platform work that's needed to make that possible. (i.e. online/offline state related to GPRS or WiFi availability, low-bandwith json transfers, other bandwith-saving methods, etc.) | ||
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Revision as of 20:14, 13 December 2007
Introduction
Our roadmap for Mobile is a rough guess on what needs to get done at a high level, what order they will be done and how they depend on each other. This document is relatively fluid and is really here for the reference of people who are involved in the project on a day to day basis or those who are interested in learning about what we're going to be doing over the next six months.
Please note that these are not goals, but instead describe the rough periods of time when we will be focused on the tasks listed below.
Want to get involved? Have a specific area of interest? This is a good place to start since it should tell you what we're doing, where you can find more information and who is working on what.
Areas of Work
We're breaking this down into a few areas of work. These include Performance and Size, User Experience, Mozilla Platform, Device Support (where it will run), Build and QA, and Product.
High Level Roadmap
Q1 2008 | |
---|---|
Performance and Size |
|
User Experience |
|
Device Support |
|
Mozilla Platform |
|
Build and QA |
|
Product |
|
Q2 2008 | |
---|---|
Performance and Size |
|
User Experience |
|
Device Support |
[ Nothing new in Q2 here. ] |
Mozilla Platform |
|
Build and QA |
[ Open to Discussion ] |
Product |
|
Q3+ 2008 (Speculative and future work.) | |
---|---|
Performance and Size |
[ Open to discussion. ] |
User Experience |
[ Open to discussion. ] |
Device Support |
[ Open to discussion. ] |
Mozilla Platform |
[ Open to discussion. ] |
Build and QA |
|
Product |
[ Open to discussion. ] |