Webmaker/Design Research: Difference between revisions

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At the Mozilla Foundation, many of our products have matured to the point that we can now apply core design research approaches, such as *user testing* and *co/participatory design*, in order to better inform each product's development process, from conception to final launch.
At the Mozilla Foundation, many of our products have matured to the point that we can now apply core design research approaches, such as *user testing* and *co/participatory design*, in order to better inform each product's development process, from conception to final launch.


[File: DesignResearchPresentationSlides.pdf]
[[File: DesignResearchPresentationSlides.pdf]]


=== Design Research Lab Method #1: User Testing ===
=== Design Research Lab Method #1: User Testing ===

Revision as of 02:10, 6 May 2014

The Webmaker Design Research Lab

What is Design Research?

Design research refers to an array of methods which can be applied to provide essential data on user experiences *throughout the life of a product, prototype or community development process* (ie Webmaker!). Designers and developers are increasingly employing these techniques in product development, and the result is often tools that better serve users' needs.

At the Mozilla Foundation, many of our products have matured to the point that we can now apply core design research approaches, such as *user testing* and *co/participatory design*, in order to better inform each product's development process, from conception to final launch.

File:DesignResearchPresentationSlides.pdf

Design Research Lab Method #1: User Testing

Design Research Lab Method #2: Co/Participatory Design

Codesign is a term that describes collaborative approaches to design where the boundaries between users, designers and researchers are intentionally blurred. The term codesign overlaps with that of participatory design, where many early projects occurred in Scandinavia in the early 1980s as new technologies were being introduced to workplaces and trade unions, workers and designers collaborated to ensure workers were not negatively impacted by the introduction of new technologies.

Codesign characteristics

  • Method can be used to generate new kinds of designs, or new directions for existing designs, led by community;
  • Deliberately blurs boundaries between participants, designers and researchers;
  • Non-assumptive: the community participates in defining and approaching design challenges;
  • Participants, designers and researchers design and build knowledge together;
  • Aligns with Mozilla manifesto [1] and broader goals of empowerment and social inclusion;
  • Projects may range from being more "practical" (oriented towards practicality?) with the purpose of building products or content, or "conceptual" to build our skills and knowledge about codesigning with the community.

Suggested implementations

  • A codesign research phase embedded into *every* project and prototype across the Foundation, to ensure in-depth data gathering in each stage of the agile process;
  • Immersive participatory design workshops, including creative activities and making materials. Tools may include sticky notes for jotting down ideas, whiteboards for sketching, idea-inducing exercises like charettes. Outputs range from paper prototypes to full-scale reports;
  • Qualitative data-gathering to gather on-site user experiences, with researchers embedded at events and makerparties, including participant observation and on-site ethnographies.

Exemplary codesign projects

Progress

Want to get involved in getting the Webmaker Design Research Lab started? Start below: