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| = Specification =
| | Please see https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API#WebGL_2. |
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| WebGL2 specification is now well underway at Khronos. There is a [https://www.khronos.org/registry/webgl/specs/latest/2.0/ draft specification].
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| = How to enable the WebGL2 prototype in Firefox =
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| Go to about:config, create new boolean preference with the name
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| webgl.enable-prototype-webgl2
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| and the value true.
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| = How to create a WebGL2 context =
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| Similar to ordinary WebGL contexts, just use the "experimental-webgl2" context id:
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| var gl = somecanvas.getContext("experimental-webgl2");
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| = Requirements =
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| WebGL2 requires either OpenGL ES 3.0 support, or a comparable desktop OpenGL feature set (any desktop OpenGL 3.2 system should work, but not all of OpenGL 3.2 is required).
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