TPEGFX/2017-02-14: Difference between revisions
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(Update work note.) |
Daosheng Mu (talk | contribs) |
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==Weekly Report== | ==Weekly Report== | ||
===ChihYi Leu=== | ===ChihYi Leu=== | ||
* {{Bug|1315037}} - Intermittent dom/canvas/test/webgl-conf/generated/test_2_conformance__textures__video__tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html | Test timed out. | |||
** The cause is out of memory, solution is under discussion | |||
* {{Bug|1336710}} - Crash in rx::Blit9::initialize | |||
** Land, request for uplifting to Aurora and Beta | |||
* {{Bug|1326376}} - Crash at GLScreenBuffer::AssureBlitted while clone CanvasClientSharedSurface | |||
** studying | |||
===Daosheng Mu=== | ===Daosheng Mu=== | ||
* {{Bug|1305889}} - [webvr] Enumerate Oculus Touch Controllers through the Gamepad API | |||
** land | |||
* {{Bug|1305890}} - [webvr] Support Oculus Touch button and analogue inputs in the Gamepad API | |||
** land | |||
===Ethan Lin=== | ===Ethan Lin=== | ||
* {{Bug|1337885}} - Invalidation reftests aren't passing | |||
** debug | |||
* {{Bug|1337715}} - Add WrBorderRadius structure for border layer | |||
** land | |||
* {{Bug|1337681}} - Support border radius for WebRenderBorderLayer | |||
** land | |||
* {{Bug|1337291}} - Support borderStyle for WebRenderBorderLayer | |||
** land | |||
===Jerry Shih=== | ===Jerry Shih=== | ||
* handle the reftest failed for renderer thread. | |||
* turn on renderer thread by default for graphics branch. | |||
===Kevin Chen=== | ===Kevin Chen=== | ||
*{{Bug|1160157}} - non device reset startup forced crash in mozilla::layers::SyncObjectD3D11::FinalizeFrame() | *{{Bug|1160157}} - non device reset startup forced crash in mozilla::layers::SyncObjectD3D11::FinalizeFrame() | ||
Line 27: | Line 51: | ||
===Morris Tseng=== | ===Morris Tseng=== | ||
* {{Bug|1336986}} - Turn on layers.advanced.bullet-layers and fix tests fail. | |||
** Convert bullet items to DisplayItemLayer. | |||
===Peter Chang=== | ===Peter Chang=== | ||
* {{Bug|1337889}}Do not use LayerHandle in OMTA testing methods | * {{Bug|1337889}}Do not use LayerHandle in OMTA testing methods | ||
Line 33: | Line 60: | ||
===Vincent Liu=== | ===Vincent Liu=== | ||
* {{Bug|1336351}} - canvas.toBlob callback should be async when height or width is 0 | |||
** landed | |||
* {{Bug|1332980}} - Assertion failure: aKernelUnitLengthX > 0 (aKernelUnitLengthX can not be a negative or zero value) | |||
** r? | |||
* {{Bug|1300355}} - intermittent blank reftest test or reference screenshots on win7 PGO | |||
** Debug | |||
==Rule of Thumb== | ==Rule of Thumb== | ||
Status code: | Status code: | ||
debug/wip/PTO/feedback/review/land/study | debug/wip/PTO/feedback/review/land/study |
Latest revision as of 02:21, 16 February 2017
Sharing
- Notes
- Team
- WebGL work week 4/10-4/14
- Toronto visit
- vector image invalidation
- SKPicture approach
- video/canvas/WebGL still use texture client
- Render thread is on now
- how to sync with Toronto
Weekly Report
ChihYi Leu
- bug 1315037 - Intermittent dom/canvas/test/webgl-conf/generated/test_2_conformance__textures__video__tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html | Test timed out.
- The cause is out of memory, solution is under discussion
- bug 1336710 - Crash in rx::Blit9::initialize
- Land, request for uplifting to Aurora and Beta
- bug 1326376 - Crash at GLScreenBuffer::AssureBlitted while clone CanvasClientSharedSurface
- studying
Daosheng Mu
- bug 1305889 - [webvr] Enumerate Oculus Touch Controllers through the Gamepad API
- land
- bug 1305890 - [webvr] Support Oculus Touch button and analogue inputs in the Gamepad API
- land
Ethan Lin
- bug 1337885 - Invalidation reftests aren't passing
- debug
- bug 1337715 - Add WrBorderRadius structure for border layer
- land
- bug 1337681 - Support border radius for WebRenderBorderLayer
- land
- bug 1337291 - Support borderStyle for WebRenderBorderLayer
- land
Jerry Shih
- handle the reftest failed for renderer thread.
- turn on renderer thread by default for graphics branch.
Kevin Chen
- bug 1160157 - non device reset startup forced crash in mozilla::layers::SyncObjectD3D11::FinalizeFrame()
- Study
- ni?
- bug 1292273 - Crash in nvwgf2um.dll | BaseThreadInitThunk
- WIP
- bug 1300699 - Add a gtest to prevent using basicCompositor with d3d11/d3d9TextureHost
- r+
- bug 1331857 - Create a base class for CanvasRenderingContext2D
- land
Morris Tseng
- bug 1336986 - Turn on layers.advanced.bullet-layers and fix tests fail.
- Convert bullet items to DisplayItemLayer.
Peter Chang
- bug 1337889Do not use LayerHandle in OMTA testing methods
- wip
- need to save animation data to handle transform animation
- wip
Vincent Liu
- bug 1336351 - canvas.toBlob callback should be async when height or width is 0
- landed
- bug 1332980 - Assertion failure: aKernelUnitLengthX > 0 (aKernelUnitLengthX can not be a negative or zero value)
- r?
- bug 1300355 - intermittent blank reftest test or reference screenshots on win7 PGO
- Debug
Rule of Thumb
Status code: debug/wip/PTO/feedback/review/land/study