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=Agenda= | =Agenda= | ||
* OMTC refactor update (nrc, Bas) | |||
** Basic work is done, but there's still a lot of code in platform-specific parts that could be used cross-platform. | |||
** Need some cross-platform representation of textures: | |||
*** Get a pointer we can write into, and | |||
*** Give a pointer that we want written to video memory, and | |||
*** Get an efficient gfxContext or DrawTarget backed by video memory, and | |||
*** Specify a GLContext for WebGL. | |||
** Once texture work is done, can move code into TextureHosts. | |||
** Naming needs work, but there are only two hard problems in computer science. | |||
** Still need to rebase. | |||
** Then, general cleanup, during which we can get into D3D10 implementation. | |||
** Likely >2 weeks away from being able to start general cleanup (and hence D3D10 implementation). | |||
** 4-6 weeks to usability/testing on Metro. | |||
* Canvas test disabling (bjacob) | |||
** We accidentally ran for 3 weeks with content/canvas tests disabled. (Oops). | |||
** Tests were re-enabled on Friday, but a couple of regressions slipped in so some subtests have been disabled. | |||
** {{bug|795135}} | |||
* Next week: Goals! |