Webdev/Beer And Tell/April2013: Difference between revisions

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* Public join link: https://v.mozilla.com/flex.html?roomdirect.html&key=HK3hFFg9X5pw
* Public join link: https://v.mozilla.com/flex.html?roomdirect.html&key=HK3hFFg9X5pw
* Recording: TBD
* Recording: None :(
* Blog post:
* Blog post: https://blog.mozilla.org/webdev/2013/04/30/mozilla-webdev-beer-and-tell-april-26-2013/


= Speakers  =
= Speakers  =
Line 28: Line 28:
<th> Beer
<th> Beer
</th></tr>
</th></tr>
<tr>
<td> Michael Kelly
</td>
<td> Text-based Adventures in JavaScript
</td>
<td> http://osmose.github.io/sample-adventure/
</td>
<td> https://github.com/Osmose/sample-adventure
</td>
<td> Dihydrogen Monoxide
</td></tr>
<tr>
<td> Erik Rose (in absentia)
</td>
<td> Clickable traceback stack frames in Python
</td>
<td> http://mythmon.com/posts/sublime-urxvt-nose-progressive.html
</td>
<td> Mythmon does a great job summing up what I've been wasting my evenings on this week: [https://pypi.python.org/pypi/nose-progressive/ nose-progressive]—with a little work—now supports clicking your stack frames to pop open your editor. Unfortunately, I can't be there to show you in person, so just clicky clicky if you're interested.
On a Mac, it's even easier: Terminal already knows how to open links. Just command-double-click.
</td>
<td> Complimentary United Airlines Coke products
</td></tr>
<tr>
<td>James Long</td>
<td>Scalable cloth simulation in LLJS/asm.js</td>
<td>http://jlongster.com/s/lljs-cloth/</td>
<td>
In order to stress test the new LLJS compiler which targets asm.js, I wrote a cloth simulation demo which scales up to the highest resolution that your computer can handle, so you can see a huge difference between asm.js and non-asm.js browsers. It's also been very enlightening as to what LLJS needs to be.
</td>
<td>Water</td>
</tr>
<tr>
<td>Chris Van
<td>Because my original project name was taken
<td>http://glthub.com
<td>https://github.com/cvan/glthub
<td>Some hipster beer
</tr>
<tr>
<td>Jen</td>
<td>Interactive fiction thing</td>
<td>http://generalgoods.net</td>
<td></td>
<td>nothing.</td>
</tr>
<TR>
<TD><FONT FACE=monospace>basta</FONT >
<TD>graphicsBC
<TD>https://github.com/mattbasta/graphicsbc
<TD>
<TD>&nbsp;
</TR>
</table>
</table>

Latest revision as of 18:49, 30 April 2013

Date, Time, Location

2PM Pacific, Friday April 26th

Webdev Vidyo channel (798).

If you need to call in: +1 650 903 0800, x92 or +1 800 707 2533 (password on intranet) Then enter 9798#

Speakers

The limit is 5 minutes per speaker. It's like a lightning talk, but don't feel that you have to have slides in order to make a presentation.

Presenter Topic Media (links) More Details Beer
Michael Kelly Text-based Adventures in JavaScript http://osmose.github.io/sample-adventure/ https://github.com/Osmose/sample-adventure Dihydrogen Monoxide
Erik Rose (in absentia) Clickable traceback stack frames in Python http://mythmon.com/posts/sublime-urxvt-nose-progressive.html Mythmon does a great job summing up what I've been wasting my evenings on this week: nose-progressive—with a little work—now supports clicking your stack frames to pop open your editor. Unfortunately, I can't be there to show you in person, so just clicky clicky if you're interested.

On a Mac, it's even easier: Terminal already knows how to open links. Just command-double-click.

Complimentary United Airlines Coke products
James Long Scalable cloth simulation in LLJS/asm.js http://jlongster.com/s/lljs-cloth/

In order to stress test the new LLJS compiler which targets asm.js, I wrote a cloth simulation demo which scales up to the highest resolution that your computer can handle, so you can see a huge difference between asm.js and non-asm.js browsers. It's also been very enlightening as to what LLJS needs to be.

Water
Chris Van Because my original project name was taken http://glthub.com https://github.com/cvan/glthub Some hipster beer
Jen Interactive fiction thing http://generalgoods.net nothing.
basta graphicsBC https://github.com/mattbasta/graphicsbc