Webdev/Beer And Tell/April2013: Difference between revisions
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* Public join link: https://v.mozilla.com/flex.html?roomdirect.html&key=HK3hFFg9X5pw | * Public join link: https://v.mozilla.com/flex.html?roomdirect.html&key=HK3hFFg9X5pw | ||
* Recording: | * Recording: None :( | ||
* Blog post: | * Blog post: https://blog.mozilla.org/webdev/2013/04/30/mozilla-webdev-beer-and-tell-april-26-2013/ | ||
= Speakers = | = Speakers = | ||
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<th> Beer | <th> Beer | ||
</th></tr> | </th></tr> | ||
<tr> | |||
<td> Michael Kelly | |||
</td> | |||
<td> Text-based Adventures in JavaScript | |||
</td> | |||
<td> http://osmose.github.io/sample-adventure/ | |||
</td> | |||
<td> https://github.com/Osmose/sample-adventure | |||
</td> | |||
<td> Dihydrogen Monoxide | |||
</td></tr> | |||
<tr> | |||
<td> Erik Rose (in absentia) | |||
</td> | |||
<td> Clickable traceback stack frames in Python | |||
</td> | |||
<td> http://mythmon.com/posts/sublime-urxvt-nose-progressive.html | |||
</td> | |||
<td> Mythmon does a great job summing up what I've been wasting my evenings on this week: [https://pypi.python.org/pypi/nose-progressive/ nose-progressive]—with a little work—now supports clicking your stack frames to pop open your editor. Unfortunately, I can't be there to show you in person, so just clicky clicky if you're interested. | |||
On a Mac, it's even easier: Terminal already knows how to open links. Just command-double-click. | |||
</td> | |||
<td> Complimentary United Airlines Coke products | |||
</td></tr> | |||
<tr> | |||
<td>James Long</td> | |||
<td>Scalable cloth simulation in LLJS/asm.js</td> | |||
<td>http://jlongster.com/s/lljs-cloth/</td> | |||
<td> | |||
In order to stress test the new LLJS compiler which targets asm.js, I wrote a cloth simulation demo which scales up to the highest resolution that your computer can handle, so you can see a huge difference between asm.js and non-asm.js browsers. It's also been very enlightening as to what LLJS needs to be. | |||
</td> | |||
<td>Water</td> | |||
</tr> | |||
<tr> | |||
<td>Chris Van | |||
<td>Because my original project name was taken | |||
<td>http://glthub.com | |||
<td>https://github.com/cvan/glthub | |||
<td>Some hipster beer | |||
</tr> | |||
<tr> | |||
<td>Jen</td> | |||
<td>Interactive fiction thing</td> | |||
<td>http://generalgoods.net</td> | |||
<td></td> | |||
<td>nothing.</td> | |||
</tr> | |||
<TR> | |||
<TD><FONT FACE=monospace>basta</FONT > | |||
<TD>graphicsBC | |||
<TD>https://github.com/mattbasta/graphicsbc | |||
<TD> | |||
<TD> | |||
</TR> | |||
</table> | </table> |
Latest revision as of 18:49, 30 April 2013
Date, Time, Location
2PM Pacific, Friday April 26th
Webdev Vidyo channel (798).
If you need to call in: +1 650 903 0800, x92 or +1 800 707 2533 (password on intranet) Then enter 9798#
- Public join link: https://v.mozilla.com/flex.html?roomdirect.html&key=HK3hFFg9X5pw
- Recording: None :(
- Blog post: https://blog.mozilla.org/webdev/2013/04/30/mozilla-webdev-beer-and-tell-april-26-2013/
Speakers
The limit is 5 minutes per speaker. It's like a lightning talk, but don't feel that you have to have slides in order to make a presentation.
Presenter | Topic | Media (links) | More Details | Beer |
---|---|---|---|---|
Michael Kelly | Text-based Adventures in JavaScript | http://osmose.github.io/sample-adventure/ | https://github.com/Osmose/sample-adventure | Dihydrogen Monoxide |
Erik Rose (in absentia) | Clickable traceback stack frames in Python | http://mythmon.com/posts/sublime-urxvt-nose-progressive.html | Mythmon does a great job summing up what I've been wasting my evenings on this week: nose-progressive—with a little work—now supports clicking your stack frames to pop open your editor. Unfortunately, I can't be there to show you in person, so just clicky clicky if you're interested.
On a Mac, it's even easier: Terminal already knows how to open links. Just command-double-click. |
Complimentary United Airlines Coke products |
James Long | Scalable cloth simulation in LLJS/asm.js | http://jlongster.com/s/lljs-cloth/ |
In order to stress test the new LLJS compiler which targets asm.js, I wrote a cloth simulation demo which scales up to the highest resolution that your computer can handle, so you can see a huge difference between asm.js and non-asm.js browsers. It's also been very enlightening as to what LLJS needs to be. |
Water |
Chris Van | Because my original project name was taken | http://glthub.com | https://github.com/cvan/glthub | Some hipster beer |
Jen | Interactive fiction thing | http://generalgoods.net | nothing. | |
basta | graphicsBC | https://github.com/mattbasta/graphicsbc |