Platform/GFX/WebGL2: Difference between revisions

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WebGL2 specification is now well underway at Khronos. There is a [https://www.khronos.org/registry/webgl/specs/latest/2.0/ draft specification].
= How to enable the WebGL2 prototype in Firefox =
= How to enable the WebGL2 prototype in Firefox =
WebGL2 specification is now well underway at Khronos. There is a [https://www.khronos.org/registry/webgl/specs/latest/2.0/ draft specification].


Go to about:config, create new boolean preference with the name
Go to about:config, create new boolean preference with the name
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     var gl = somecanvas.getContext("experimental-webgl2");
     var gl = somecanvas.getContext("experimental-webgl2");
= Requirements =
WebGL2 requires either OpenGL ES 3.0 support, or a comparable desktop OpenGL feature set (any desktop OpenGL 3.2 system should work, but not all of OpenGL 3.2 is required).

Revision as of 22:14, 18 October 2014

WebGL2 specification is now well underway at Khronos. There is a draft specification.

How to enable the WebGL2 prototype in Firefox

Go to about:config, create new boolean preference with the name

   webgl.enable-prototype-webgl2

and the value

   true

How to create a WebGL2 context

Similar to ordinary WebGL contexts, just use the "experimental-webgl2" context id:

   var gl = somecanvas.getContext("experimental-webgl2");

Requirements

WebGL2 requires either OpenGL ES 3.0 support, or a comparable desktop OpenGL feature set (any desktop OpenGL 3.2 system should work, but not all of OpenGL 3.2 is required).