Gaia/Team/Taipei: Difference between revisions

(→‎Rudy: - weekly update 1104)
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==== Last week ====
==== Last week ====


* {{bug|1069879}} Only three dots shown when entering passcode: landed
* {{bug|1081132}} Possible to get lock screen into landscape mode: landed
* {{bug|1072143}} [LockScreen] Add |transferOut| method in LockScreenStateManager: landed
* {{bug|1090018}} Unexpected space shows on the bottom of keyboard when passcode and software home button are enabled: landed
* {{bug|1086215}} [LockScreen] Resume the animation delay of Bug 1069879 after Bug 1079706 landed  


==== This week ====
==== This week ====


* {{bug|1081132}} Possible to get lock screen into landscape mode: needinfo
* {{bug|1092884}} - [LockScreen] Let the three-dots trick works again after Bug 1079706 landed (WIP patch, feedback?)
* {{bug|1090018}} Unexpected space shows on the bottom of keyboard when passcode and software home button are enabled: r?
* Investigate how to use real keyboard for LockScreen passcode.
* {{bug|1086215}} [LockScreen] Resume the animation delay of Bug 1069879 after Bug 1079706 landed
* Investigate the possible way to refactor the state and state manager with signal based model, instead of keep external states in somewhere.


==== Topic status update ====
==== Topic status update ====


Continuing the refactoring progress: we now want to refactor state manager with a more proper transferring style, and the way to map inputs to invoke the transferring. Another item is to pull out the passcode pad from LockScreen, which in future would become LockScreenInputWindow which inherits the InputWindow.
Now the most important thing is to see how to use real keyboard for LockScreen passcode. Meanwhile, refactoring is keep on going.


=== EJ ===
=== EJ ===
Confirmed users
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