Platform/Games: Difference between revisions

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Developers are struggling to get multi-threaded games running efficiently on the Web:<br>
Developers are struggling to get multi-threaded games running efficiently on the Web:<br>
*Standardize, implement and ship SharedArrayBuffer [https://blog.mozilla.org/javascript/2015/02/26/the-path-to-parallel-javascript/ 1],[https://bugzilla.mozilla.org/show_bug.cgi?id=1054841 2]<br>
*Standardize, implement and ship SharedArrayBuffer [https://blog.mozilla.org/javascript/2015/02/26/the-path-to-parallel-javascript/ 1],[https://bugzilla.mozilla.org/show_bug.cgi?id=1054841 2]<br>
*Add pthreads support to Emscripten [1,2]<br>
*Add pthreads support to Emscripten [https://groups.google.com/forum/#!msg/emscripten-discuss/gQQRjajQ6iY/DcYQpQyPQmIJ 1],[https://github.com/kripken/emscripten/blob/incoming/site/source/docs/porting/pthreads.rst 2]<br>
*Expose performance-sensitive Web APIs to Web Workers: WebGL, WebSockets, IndexedDB, WebAudio, WebRTC, WebVR<br>
*Expose performance-sensitive Web APIs to Web Workers: [https://bugzilla.mozilla.org/show_bug.cgi?id=709490 WebGL], [https://bugzilla.mozilla.org/show_bug.cgi?id=1121406 WebSockets], [https://bugzilla.mozilla.org/show_bug.cgi?id=701634 IndexedDB], WebAudio, WebRTC, WebVR<br>
*Share compiled code (asm.js and WebAssembly) between workers [1] <br>
*Share compiled code (asm.js and WebAssembly) between workers [1] <br>
*Developers want to take advantage of SIMD hardware to optimize their code:<br>
*Developers want to take advantage of SIMD hardware to optimize their code:<br>
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**Include SIMD in WebAssembly [1].<br>
**Include SIMD in WebAssembly [1].<br>
**Add SIMD support to Emscripten [1].
**Add SIMD support to Emscripten [1].
===Improve cold load time of large compiled codebases.===
===Improve cold load time of large compiled codebases.===
Developers want to see reduced download, compilation and startup time for multi-million line compiled codebases.
Developers want to see reduced download, compilation and startup time for multi-million line compiled codebases.
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