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Msreckovic (talk | contribs) m (→Graphics: Add ANGLE and Skia notes) |
(→WebRTC / WebAudio: Updated after Q3) |
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* VP9 codec support in WebRTC - pref'd off by default | * VP9 codec support in WebRTC - pref'd off by default | ||
* Web Audio and WebRTC working well together | * Web Audio and WebRTC working well together | ||
* OpenH264 for Android supported (no sandbox) | |||
------ Items above done before or during Q1 ------ | |||
* e10s blocker problems fixed | |||
* Web Audio performance improvements - phase 1: significant perf wins on all benchmarks | |||
* ICE TCP support landed in Nightly - pref'd off | |||
* IPv6 support landed in Nightly | |||
* Initial Identity support landed in Nightly | |||
* WebRTC fully integrated with Web Audio: Web Audio can now feed a PeerConnection and receive audio back from that PC | |||
------ Items above done before or during Q2 ------ | |||
* Capturing video from a canvas (pref'd on) | |||
* Ability to change camera resolution with MediaStreamTrack.applyConstraint | |||
* Simulcast - phase 1: largely focused on signaling and spec work | |||
** We chose not to land it, but it was essential for setting us up for landing simulcast in Nightly in Q4 | |||
* Audio/Video refactor - paving the way for Full Duplex support and for resolving existing audio/video stack shortcomings | |||
* Web Audio performance improvements shipping in Firefox 44 | |||
* IPV6 support shipping in Firefox 42 | |||
------ Items above done before or during Q3 ------ | |||
* Simulcast support (as described in the IETF spec proposal) landed in Nightly | |||
* Full duplex audio support on Windows landed in Nightly | |||
** stretch goal: land full duplex audio support for a second platform (likely Mac) | |||
* New Delay Agnostic AEC landed in Nightly | |||
* Media Stream add/remove track, constructions, and clone landed in Nightly (big part of spec compliance goal) | |||
* ICE TCP pref'd on in Nightly | |||
------ Items above planned to be done before or during Q4 ------ | |||
* VP9 support in WebRTC pref'd on by default (may or may not be the preferred codec when we pref on) | |||
* Full duplex audio support on all platforms | |||
* Audio output selection | |||
* Considerably better NAT traversal (including ICE proxy and UPnP support) | |||
* Audio Workers (dependent on achieving working group consensus) | |||
* Data Channels in Workers (dependent on achieving working group consensus) | |||
* Compliant with "v1.0" (or equivalent) of the WebRTC spec | |||
** Finish implementation of MediaStreamTrack constraints | |||
* getUserMedia and audio output sandboxing working (support sandboxing team, audio sandboxing may be a stretch for end of year) | |||
| style="vertical-align:top;" | | |||
* Rewrite SDP/JSEP and add BUNDLE support | |||
* Multistream, renegotiation support | |||
* VP9 codec support in WebRTC - pref'd off by default | |||
* Web Audio and WebRTC working well together | |||
* OpenH264 for Android supported (no sandbox) | * OpenH264 for Android supported (no sandbox) | ||
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------ Items above done before or during Q2 ------ | ------ Items above done before or during Q2 ------ | ||
* Add support for audio sharing (when there is audio to share during screen/window/etc sharing) | * Add support for audio sharing (when there is audio to share during screen/window/etc sharing) | ||
** landing pref'd off in Fx42 | ** landing pref'd off in Fx42 | ||
** pref on before the end of the quarter | ** pref on before the end of the quarter | ||
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* Audio/Video refactor - phase 1: paving the way for Full Duplex support and for resolving existing audio/video stack shortcomings | * Audio/Video refactor - phase 1: paving the way for Full Duplex support and for resolving existing audio/video stack shortcomings | ||
* Web Audio perf - phase 2 | * Web Audio perf - phase 2 | ||
** resolve remaining bugs on the web audio perf meta bug | ** resolve remaining bugs on the web audio perf meta bug | ||
** identify if there are any games (as of the start of Q3) that must work well by the end of Q3 on a specific (targeted) device that do not currently work well enough and then deliver the performance needed | ** identify if there are any games (as of the start of Q3) that must work well by the end of Q3 on a specific (targeted) device that do not currently work well enough and then deliver the performance needed | ||
------ Items above planned to be done before or during Q3 ------ | ------ Items above planned to be done before or during Q3 ------ | ||
* Simulcast support (as described in the IETF spec proposal) landed in Nightly | * Simulcast support (as described in the IETF spec proposal) landed in Nightly | ||
* Audio/Video refactor - phase 2 (second of an estimated three phases) | * Audio/Video refactor - phase 2 (second of an estimated three phases) | ||
* Considerably better NAT traversal (including ICE proxy and UPnP support) | * Considerably better NAT traversal (including ICE proxy and UPnP support) | ||
* Audio Workers (dependent on achieving working group consensus) | * Audio Workers (dependent on achieving working group consensus) | ||
* Data Channels in Workers (dependent on achieving working group consensus) | * Data Channels in Workers (dependent on achieving working group consensus) | ||
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------ Items above planned to be done before or during Q4 ------ | ------ Items above planned to be done before or during Q4 ------ | ||
* Full duplex audio support | * Full duplex audio support | ||
* Audio output selection | * Audio output selection | ||
* Compliant with "v1.0" (or equivalent) of the WebRTC spec | * Compliant with "v1.0" (or equivalent) of the WebRTC spec | ||
* getUserMedia and audio output sandboxing working (support sandboxing team | * getUserMedia and audio output sandboxing working (support sandboxing team) | ||
==Web Compatibility== | ==Web Compatibility== |