TPEGFX/2017-02-14: Difference between revisions

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(Update work note.)
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===Morris Tseng===
===Morris Tseng===
* {{Bug|1336986}} - Turn on layers.advanced.bullet-layers and fix tests fail.
** Convert bullet items to DisplayItemLayer.
===Peter Chang===
===Peter Chang===
* {{Bug|1337889}}Do not use LayerHandle in OMTA testing methods
* {{Bug|1337889}}Do not use LayerHandle in OMTA testing methods

Revision as of 05:50, 14 February 2017

Sharing

  • Notes
  • Team
    • WebGL work week 4/10-4/14
    • Toronto visit
      • vector image invalidation
      • SKPicture approach
        • video/canvas/WebGL still use texture client
      • Render thread is on now
      • how to sync with Toronto

Weekly Report

ChihYi Leu

Daosheng Mu

Ethan Lin

Jerry Shih

Kevin Chen

  • bug 1160157 - non device reset startup forced crash in mozilla::layers::SyncObjectD3D11::FinalizeFrame()
    • Study
    • ni?
  • bug 1292273 - Crash in nvwgf2um.dll | BaseThreadInitThunk
    • WIP
  • bug 1300699 - Add a gtest to prevent using basicCompositor with d3d11/d3d9TextureHost
    • r+
  • bug 1331857 - Create a base class for CanvasRenderingContext2D
    • land

Morris Tseng

  • bug 1336986 - Turn on layers.advanced.bullet-layers and fix tests fail.
    • Convert bullet items to DisplayItemLayer.

Peter Chang

  • bug 1337889Do not use LayerHandle in OMTA testing methods
    • wip
      • need to save animation data to handle transform animation

Vincent Liu

Rule of Thumb

Status code: debug/wip/PTO/feedback/review/land/study