TPEGFX/2017-02-14: Difference between revisions
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(Update work note.) |
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===Morris Tseng=== | ===Morris Tseng=== | ||
* {{Bug|1336986}} - Turn on layers.advanced.bullet-layers and fix tests fail. | |||
** Convert bullet items to DisplayItemLayer. | |||
===Peter Chang=== | ===Peter Chang=== | ||
* {{Bug|1337889}}Do not use LayerHandle in OMTA testing methods | * {{Bug|1337889}}Do not use LayerHandle in OMTA testing methods |
Revision as of 05:50, 14 February 2017
Sharing
- Notes
- Team
- WebGL work week 4/10-4/14
- Toronto visit
- vector image invalidation
- SKPicture approach
- video/canvas/WebGL still use texture client
- Render thread is on now
- how to sync with Toronto
Weekly Report
ChihYi Leu
Daosheng Mu
Ethan Lin
Jerry Shih
Kevin Chen
- bug 1160157 - non device reset startup forced crash in mozilla::layers::SyncObjectD3D11::FinalizeFrame()
- Study
- ni?
- bug 1292273 - Crash in nvwgf2um.dll | BaseThreadInitThunk
- WIP
- bug 1300699 - Add a gtest to prevent using basicCompositor with d3d11/d3d9TextureHost
- r+
- bug 1331857 - Create a base class for CanvasRenderingContext2D
- land
Morris Tseng
- bug 1336986 - Turn on layers.advanced.bullet-layers and fix tests fail.
- Convert bullet items to DisplayItemLayer.
Peter Chang
- bug 1337889Do not use LayerHandle in OMTA testing methods
- wip
- need to save animation data to handle transform animation
- wip
Vincent Liu
Rule of Thumb
Status code: debug/wip/PTO/feedback/review/land/study