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(Clarify no-wrapper-caching a bit.) |
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* Talk: [https://air.mozilla.org/bjacob-gfx-overview/ An overview of Gecko's graphics stack] (Benoit Jacob, 2014-08-12) | * Talk: [https://air.mozilla.org/bjacob-gfx-overview/ An overview of Gecko's graphics stack] (Benoit Jacob, 2014-08-12) | ||
* Talk: [https://air.mozilla.org/jeff-muizelaar-2d-graphics/ 2D Graphics] (Jeff Muizelaar, 2014-10-14) | * Talk: [https://air.mozilla.org/jeff-muizelaar-2d-graphics/ 2D Graphics] (Jeff Muizelaar, 2014-10-14) | ||
==== WebRender === | |||
Currently there are two different paint paths in Gecko. The new one is WebRender. Here's a highlevel summary of how it works: [https://hacks.mozilla.org/2017/10/the-whole-web-at-maximum-fps-how-webrender-gets-rid-of-jank/] | |||
==== Painting/Rasterizing ==== | ==== Painting/Rasterizing ==== |