Platform/GFX: Difference between revisions
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== Technical Overviews == | == Technical Overviews == |
Revision as of 22:58, 22 April 2020
This is a page of useful information about and for the Firefox Graphics team. For an overview of graphics inside of Gecko look here
If you're interested in contributing, check out this page.
Roadmaps and Goals
Roadmaps
View our general Roadmap for 2020
View the WebRender-specific roadmap
Quarterly Goals
View the Graphics Team Q2 Goals
Meeting Notes
- Software WebRender
- WR Perf
- WR Future
- Texture/buffer upload brainstorming
Bug Triage Information
Technical Overviews
Tools & Workflows
Getting Started
- Windows-based development tips and step-by-step set up guide;
WebRender
- Debugging WebRender including an example debugging workflow;
- Tile cache logger for multi-frame cache analysis;
Useful Information
- Jargon
- QA Graphics Inventory: which hardware do we have and where is it
- WebGL Best Practices
- Driver Issues in WebRender
Components
- Quantum Render
- Where have we shipped WebRender? https://wiki.mozilla.org/Platform/GFX/WebRender_Where
- Telemetry
- Async Panning and Zooming
- Moz2D
- WebGPU
Archive
We have a lot of older pages that are no longer updated. They've been moved here.