Platform/GFX/HardwareAcceleration/PathToFirefox4: Difference between revisions
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Layers hardware acceleration using Direct3D 9 on Windows and OpenGL on all other platforms needs to be finished by Beta 5. | Layers hardware acceleration using Direct3D 9 on Windows and OpenGL on all other platforms needs to be finished by Beta 5. | ||
== OpenGL ES | == OpenGL ES == | ||
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== | === for Maemo {{bug|582816}} === | ||
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=== for Android {{bug|582818}} === | |||
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| '''Priority''' | |||
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| '''Size (days)''' | |||
| '''Candidate Assignee''' | |||
| '''Scheduled Release''' | |||
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| ? | | ? |
Revision as of 21:52, 11 August 2010
We need Firefox 4 to be hardware accelerated using OpenGL and Direct3D 9 for layers, and Direct2D for Cairo.
General
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
? | Need a way to whitelist or blacklist individual drivers bug 584536 | 1-2 | Bas Schouten | Beta4,5,6,N,Final? |
Low | Gather hardware and driver versions via Test Pilot bug 586396 and bug 586048 | 1 | Jeff | ? |
Direct2D
Direct2D hardware acceleration needs to be finished for Beta 4.
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
High | Fix all reftest failures with Direct2D enabled bug 578110 | 7+ | Bas Schouten and Jeff Muizelaar | Beta 4 |
High | Support device resets by falling back to software bug 553089 | 1 | Bas Schouten | Beta 4 |
High | Add logic to turn on Direct2D by default for DirectX 10 hardware bug 573229 | <1 | Bas Schouten | Beta 4 |
Layers hardware acceleration
Layers hardware acceleration using Direct3D 9 on Windows and OpenGL on all other platforms needs to be finished by Beta 5.
OpenGL ES
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
? | bug 130078 Dependency needed to have 1 widget | 1 | Timothy Nikkel | ? |
? | task | 7+ | names | ? |
for Maemo bug 582816
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
? | task | 7+ | names | ? |
for Android bug 582818
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
? | WebGL - Forwarding GL calls across processes | 1 | NEEDS OWNER | ? |
? | task | 7+ | names | ? |
OpenGL for Mac/Windows/Linux bug 580405
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
? | Run reftests with hardware accelerated layers enabled bug 580410 | 1 | Joe Drew, releng | ? |
? | Fix reftest failures from hardware acceleration | 7+ | Joe Drew, Vladimir Vukicevic, Benoit Jacob, Chris Jones(?) | ? |
Direct3D 9 bug 581212
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
? | Run reftests with hardware accelerated layers enabled bug 581213 | 1 | Joe Drew, releng | ? |
? | Fix reftest failures from hardware acceleration | 7+ | Bas Schouten, Jeff Muizelaar, Vladimir Vukicevic(?) | ? |
? | Use Direct2D interoperability bug 584754, bug 584539 | 2 | Bas Schouten | ? |