Platform/GFX/HardwareAcceleration/PathToFirefox4: Difference between revisions
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* Matt Woodrow? Karlt? | * Matt Woodrow? Karlt? | ||
* Are there other little features here and there that people are working on? If so, we should probably drop. | * Are there other little features here and there that people are working on? If so, we should probably drop. | ||
Need stuart's help: | |||
* He has feature items, that aren't fine-grained enough. We need to know what is slow, etc. We can't estimate without more info. | |||
= General = | = General = |
Revision as of 21:28, 12 August 2010
We need Firefox 4 to be hardware accelerated using OpenGL and Direct3D 9 for layers, and Direct2D for Cairo.
Proposed Plan
- Phase 1: Focus first on getting D2D reftests passing. During this week and a half or so, Vlad and Benoit will focus on WebGL, and coordinate d3d work, after that, Benoit can help out on the OpenGL work.
- Phase 2: Enable D2D on m-c, even without the blocklist done, even if we don't get the test pilot survey done, but we need to provide people with a way to tell us what hardware they are running if they experience issues, put that in about:support.
- Phase 3: D3D9 - Fix Reftests. Make sure D3D9 works with D2D - Once we get here, we should be ready to enable on m-c hardware acceleration on windows, both compositing and accelerated content.
- Phase 4: Shift everyone over to OpenGL. Finish implementation. Fix Reftests. Make layers acceleration work first on the Mac.
- Phase 5: Shift everyone over to Mobile: Android and Maemo. Bring in Blassy and Michael Wu.
Other Issues:
- Bas should fly out as soon as we have reftest issues tracked in order to sprint.
- Drop libjpeg-turbo?
- Drop OpenGL on Linux? Can mgregan do this? Can distros help here?
- Matt Woodrow? Karlt?
- Are there other little features here and there that people are working on? If so, we should probably drop.
Need stuart's help:
- He has feature items, that aren't fine-grained enough. We need to know what is slow, etc. We can't estimate without more info.
General
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
? | Need a way to whitelist or blacklist individual drivers bug 584536 | 1-2 | Bas Schouten | Beta4,5,6,N,Final? |
Low | Gather hardware and driver versions via Test Pilot bug 586396 and bug 586048 | 1 | Jeff | ? |
Direct2D
Direct2D hardware acceleration needs to be finished for Beta 4.
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
High | Fix all reftest failures with Direct2D enabled bug 578110 | 7+ | Bas Schouten and Jeff Muizelaar | Beta 4 |
High | Support device resets by falling back to software bug 553089 | 1 | Bas Schouten | Beta 4 |
High | Add logic to turn on Direct2D by default for DirectX 10 hardware bug 573229 | <1 | Bas Schouten | Beta 4 |
Layers hardware acceleration
Layers hardware acceleration using Direct3D 9 on Windows and OpenGL on all other platforms needs to be finished by Beta 5.
OpenGL ES
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
High | bug 130078 Dependency needed to have 1 widget | 1 | Timothy Nikkel | Fennec 2.0 b1 (Sept 7) |
Medium | WebGL needs to be fast | 1 | ?? | Fennec 2.0 b2 (Sept 23) |
High | Video needs to be fast (25+fps) (with audio) | 1 | ?? | Fennec 2.0 b2 (Sept 23) |
High | Cross-process layers need to be accelerated | long time+ | Chris Jones | Fennec 2.0 b1 (Sept 7) |
High | Shader optimizations (for example bug 572651) | ? | ?? | Fennec 2.0 rc (Oct 21) |
for Maemo bug 582816
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
? | task | 7+ | names | ? |
for Android bug 582818
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
Medium | WebGL - Forwarding GL calls across processes | 1 | NEEDS OWNER | Fennec 2.0 b2 (Sept 23) |
? | task | 7+ | names | ? |
OpenGL for Mac/Windows/Linux bug 580405
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
? | Run reftests with hardware accelerated layers enabled bug 580410 | 1 | Joe Drew, releng | ? |
? | Fix reftest failures from hardware acceleration | 7+ | Joe Drew, Vladimir Vukicevic, Benoit Jacob, Chris Jones(?) | ? |
Direct3D 9 bug 581212
Priority | Task | Size (days) | Candidate Assignee | Scheduled Release |
? | Run reftests with hardware accelerated layers enabled bug 581213 | 1 | Joe Drew, releng | ? |
? | Fix reftest failures from hardware acceleration | 7+ | Bas Schouten, Jeff Muizelaar, Vladimir Vukicevic(?) | ? |
? | Use Direct2D interoperability bug 584754, bug 584539 | 2 | Bas Schouten | ? |