Platform/GFX/Firefox.next: Difference between revisions

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Lower fruit
* Improve video performance - profiling and fixing problems
* better qcms ICCv4 support
* CSS 3D transforms
Medium sized
* border support in layers (9 part layers) - this should let us hardware accelerate border type effects better
* border support in layers (9 part layers) - this should let us hardware accelerate border type effects better
* cairo-gstate-backend for quartz and D2D
* cairo-gstate-backend for quartz and D2D
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* switch away from xlib to cairo-gl and image backends on linux
* switch away from xlib to cairo-gl and image backends on linux
* integrate cairo-gl for canvas on Mac and Linux (and maybe WinXP with ANGLE?)
* integrate cairo-gl for canvas on Mac and Linux (and maybe WinXP with ANGLE?)
* better qcms ICCv4 support
* themeing using GetThemeBitmap() - bug 561265
* themeing using GetThemeBitmap() - bug 561265
* Hardware accelerated plugin layers on windows
* Hardware accelerated plugin layers on windows
* Layerize all remaining containers, namely SVG mask/clip-path/filters
* Layerize all remaining containers, namely SVG mask/clip-path/filters
* Component alpha rendering using white and black source surfaces (if we don't get it into FF4)
* Component alpha rendering using white and black source surfaces (if we don't get it into FF4)
* CSS 3D transforms
* Multiple content processes feeding layer trees to a separate compositing process
* Multiple content processes feeding layer trees to a separate compositing process
* Animation of layer properties offloaded to the compositing process
* Animation of layer properties offloaded to the compositing process
* Improve video performance
 
 
Things that would be nice
* software rasterizer tuning - we could probably use a quick and dirty rasterizer for mobile where the pixels are small

Revision as of 19:34, 4 November 2010

Lower fruit

  • Improve video performance - profiling and fixing problems
  • better qcms ICCv4 support
  • CSS 3D transforms

Medium sized

  • border support in layers (9 part layers) - this should let us hardware accelerate border type effects better
  • cairo-gstate-backend for quartz and D2D
  • accelerated layers on linux
  • switch away from xlib to cairo-gl and image backends on linux
  • integrate cairo-gl for canvas on Mac and Linux (and maybe WinXP with ANGLE?)
  • themeing using GetThemeBitmap() - bug 561265
  • Hardware accelerated plugin layers on windows
  • Layerize all remaining containers, namely SVG mask/clip-path/filters
  • Component alpha rendering using white and black source surfaces (if we don't get it into FF4)
  • Multiple content processes feeding layer trees to a separate compositing process
  • Animation of layer properties offloaded to the compositing process


Things that would be nice

  • software rasterizer tuning - we could probably use a quick and dirty rasterizer for mobile where the pixels are small