Platform/GFX/2011-May-2: Difference between revisions
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Agenda: | Agenda: | ||
* Benchmark discussion (JP) | * Benchmark discussion (JP) | ||
** Need to clarify what we are measuring for Azure canvas implementation | |||
** Bas to kick start dev.planning thread | |||
* GL layers on Android (bjacob) | * GL layers on Android (bjacob) | ||
** heeen's patches | ** heeen's patches | ||
Line 11: | Line 13: | ||
** we're not far from 'working' but without the fast texture uploads. | ** we're not far from 'working' but without the fast texture uploads. | ||
** need make reftest and performance tests | ** need make reftest and performance tests | ||
** [[Platform/GFX/GLLayersOnMobile]] | |||
* Feature pages | * Feature pages | ||
** Joe's written our first and second: | ** Joe's written our first and second: | ||
*** [[Platform/Features/AzureD2DCanvas|Azure Direct2D canvas backend]]. | *** [[Platform/Features/AzureD2DCanvas|Azure Direct2D canvas backend]]. | ||
*** [[Platform/Features/NPAPIAsyncDrawing|NPAPI AsyncDrawing specification]]. | *** [[Platform/Features/NPAPIAsyncDrawing|NPAPI AsyncDrawing specification]]. |
Latest revision as of 14:46, 3 May 2011
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Agenda:
- Benchmark discussion (JP)
- Need to clarify what we are measuring for Azure canvas implementation
- Bas to kick start dev.planning thread
- GL layers on Android (bjacob)
- heeen's patches
- expanding the GL debug mode
- we're not far from 'working' but without the fast texture uploads.
- need make reftest and performance tests
- Platform/GFX/GLLayersOnMobile
- Feature pages
- Joe's written our first and second: