Fennec/Features/GLESAcceleratedLayers/testplan: Difference between revisions
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<h2> Reference </h2> | <h2> Reference </h2> | ||
Tracking bug: | |||
* {{Bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile | |||
<h2> Use Cases to Test </h2> | <h2> Use Cases to Test </h2> | ||
<h2> Test Cases </h2> | <h2> Test Cases </h2> | ||
Litmus | |||
* | |||
<h2> Bugs </h2> | <h2> Bugs </h2> |
Revision as of 16:36, 20 January 2012
Accelerated layers on mobile via OpenGL ES
Feature | Dev Lead | QA Lead | Status |
Accelerated layers on mobile via OpenGL ES | Florian Hänel, Benoit Jacob | andreea.pod | In progress QA: TESTING |
Reference
Tracking bug:
- bug 607684 - (opengl-mobile) [OGL] OpenGL on mobile
Use Cases to Test
Test Cases
Litmus
Bugs
- bug 607684 - (opengl-mobile) [OGL] OpenGL on mobile
- bug 676831 - [OGL] GL Reftest on Android
- bug 691349 - Run Reftests with Basic Layers on Android
- bug 688886 - Add screen requirement annotation to reftest
- bug 660072 - Let OpenGL layers recover from lost/reset GL contexts
- bug 681327 - [OGL] Glitches on two successive surface changes (Android + GL)