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* {{bug|715788}} - A-GPS for Gonk, what kind of testing needed for this? | * {{bug|715788}} - A-GPS for Gonk, what kind of testing needed for this? | ||
* UI testing related to the Geolocation API - tbd - john Hammink, Matt Brandt | * UI testing related to the Geolocation API - tbd - john Hammink, Matt Brandt | ||
* Comments from Kanru for A-GPS testing: | |||
** I filed https://bugzilla.mozilla.org/show_bug.cgi?id=777983 for writing | |||
a Marionette test to test normal GPS on emulator. The emulator could | |||
inject fake locations so we could test the basic GPS functionality. | |||
But the A-GPS is a bit hard to test because it needs real hardware and | |||
server support, and when it fails the GPS engine usually fallback to | |||
normal GPS silently. Several ways to do automated test that I can think | |||
of are (1) extend the emulator to support A-GPS callbacks (2) monitor if | |||
the GPS engine is requesting data connection or not (3) use a fake/proxy | |||
A-GPS server | |||
To turn it on you have to add these prefs: | |||
pref("geo.gps.supl_server", "supl.google.com"); | |||
pref("geo.gps.supl_port", 7276); | |||
pref("geo.gps.apn.name", "internet"); | |||
pref("geo.gps.apn.user", ""); | |||
pref("geo.gps.apn.password", ""); | |||
where the "geo.gps.apn.name" is the APN for data connection. |