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===Games [1st Tuesday of Month]=== | ===Games [1st Tuesday of Month]=== | ||
* As-yet-unnamed benchmark suite | |||
** Focus on real-world, leaning towards gaming and emscripten | |||
** Cross browser (Firefox [release/beta/aurora/nightly/tinderbox], Chrome, IE, Safari, Opera) | |||
** Desktop and mobile | |||
** Been hoping to deploy soon, but ran into stability issues on mobile that required some rearchitecting. | |||
** Will send sample results to dev.platform/dev.firefox soon; goal is an arewefastyet-style display for gaming & emscripten work | |||
* Game porting efforts, .NET -> JS | |||
** We've been working with Kevin Gadd, author of JSIL, one of the .NET -> JS porting tools | |||
** Goal is to get various frameworks and tools that use .NET running on the web (e.g. XNA, what a lot of xbox live arcade games are built on top of) | |||
** Complementing our emscripten porting efforts | |||
** There are other approaches possible, still evaluating what's best | |||
* Web Audio | |||
** Progressing, implementation framework is in place, Ehsan is working to get it to play sounds (via media streams) soon | |||
* Games triage flags | |||
** [games:p1/p2/p3] or p? in the whiteboard | |||
** Vlad will be looking to find owners for the P1s very soon; many of them are in JS-land and are performance things that we at least want to make sure we have ways to reproduce and track | |||
* Other smaller team projects | |||
** animation frame rate smoothing | |||
*** eventually intelligent adaptation based on content | |||
*** eventually vsync | |||
** WebGL compositing speedup and optimization | |||
*** good interaction with OMTC | |||
*** multi-buffering to remove stalls | |||
===Mobile Web Compat [2nd Tuesday of Month]=== | ===Mobile Web Compat [2nd Tuesday of Month]=== |