Platform/GFX/WebGL2: Difference between revisions

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* {ARB,EXT,NV}_draw_instanced or ANGLE_instanced_arrays
* {ARB,EXT,NV}_draw_instanced or ANGLE_instanced_arrays
* EXT_gpu_shader4
* EXT_gpu_shader4
* {ARB,NV,ANGLE}_instanced_arrays
* ARB_occlusion_query or ARB_occlusion_query2 or EXT_occlusion_query_boolean
* {ARB,OES,APPLE}_vertex_array_object
* {ARB,OES,APPLE}_vertex_array_object
If you can't run our WebGL 2 prototype because we have forgotten to support a similar OpenGL extension listed above, please feel free to contribute by filling in a bug blocking {{nbug|894492}}. We would be happy to do necessary to enable you to be an active WebGL 2 contributor.
If you can't run our WebGL 2 prototype because we have forgotten to support a similar OpenGL extension listed above, please feel free to contribute by filling in a bug blocking {{nbug|894492}}. We would be happy to do necessary to enable you to be an active WebGL 2 contributor.
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