Platform/GFX/AzureConversion: Difference between revisions

Remove bugs that have been resolved.
(Remove bugs that have been resolved.)
 
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= Conversion opportunities =
= Conversion opportunities =
{|
{|
! Project
! Bug(s)
! File(s) touched
! Description
|-
| Retain gradients
| {{bug|761393}}
| nsCSSRendering.cpp, among others (which?)
| Realizing gradients can be extremely expensive, due to the way they're implemented in Direct2D (and possibly also Skia).
We should cache the gfxPattern that represents these gradients, which will implicitly keep the realized gradient around.
|-
| gfxDrawable conversion
| {{bug|767132}}
| gfx/thebes/gfxDrawable.cpp
| We currently draw images (and similar things) using gfxDrawable, which only knows how to use Thebes. We should be smart enough to detect when a gfxContext is a wrapper around a DrawTarget, and call the DrawTarget functions directly to avoid wrapper overhead.
|-
|-
| Borders
| Borders
Confirmed users
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