WebEverywhere: Difference between revisions

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WebEverywhere is a new approach using the Web of Things to solve real-time problems. Its model is fairly simple- use sensors to grab real-time content from environment, publish the content on the web, and deliver relevant sensor content to consumers at the right time.
[[SensorWeb|The project name has been changed to Sensor Web]]
 
WebEverywhere does not try to find one killer use case that suits everyone. It is a blueprint to enable many hyper local use cases. Today, we all use the web to access information we need when we need it. WebEverywhere envisions the same future for real-time sensor content. Each person can find a problem they want to solve with sensors and easily publish the sensor content on the web. When a user searches for information online, they are automatically presented with real-time sensor content should it fits what they are looking for.
 
 
== Problem Statement ==
 
People have a need to know the real-time situation of a remote environment, for instance, knowing if a cafe they plan to go to is too busy to serve them, or if it is foggy and cold in San Francisco though it is 80 degrees and sunny in Palo Alto, or if the overcast weather in Shanghai is due to fog or to smog. Today, general consumers do not have a solution for these questions other than having someone at the scene live-broadcast the environment 24/7. There is a need for real-time environment scouts and a ubiquitous and secure platform for these scouts to publish their results to the public, or to a selected number of audience.
 
== Solution Proposal ==
 
There is a growing number of connected devices (broadly defined as THINGS by the industry).  Equipped with the right technology -- such as sensors to read the environment and the connectivity to send out the reads – these things can be made ready to serve as our environment scouts. There is currently a lack of an open, ubiquitous, and secure platform for THINGS that collect the content (data) to reach its audience. The Web is the solution for this. WebEverywhere is an initiative to serve as an example of using the web as a platform in order to grow the content ecosystem, and to bring the right content to its audience.
 
== Target Audience ==
 
WebEverywhere aims to provide a solution to fulfill the needs of multiple audiences. 
 
*Web user
Firefox and Firefox users can directly access relevant content collected by THINGS when they use their Firefox browser and Firefox OS-based products.
 
*Device maker or enthusiast
Mozilla provides the platform to inspire device makers and enthusiasts to think outside of the OS box and to easily publish their sensor data to all the web users.
 
*Service provider
New service models can be created. For instance, a cafe or restaurant can optimize their operations by publishing real-time human traffic of their cafe or restaurant, and customers can choose to be notified when a currently crowded retail place becomes ready to serve.
 
== 2016 Plan and Deliverables ==
 
There are two initiatives for proof of concept. First is to work with an outside vendor to build a thermopile sensor called FoxCount -- its application is to monitor a space to determine how busy with customers that space is. Business engagement effort will follow to prove the value for both the web user and service provider.
 
The second initiative is to engage with an existing device maker and to integrate their content with the web. The initial targets are weather station and air quality sensor markers. This effort is for proof of the potential to grow the content ecosystem and for business model exploration.
 
== Team ==
* [mailto:chsiang@mozilla.com Cindy Hsiang] - Product Manager
* Eddie Lin- Engineering
* Evan Tseng- Engineering
* Mark Liang- UX Design
 
== Presentation Video ==
*[https://youtu.be/1XSoM7Ujw80/ Video]

Latest revision as of 15:06, 20 January 2016