Platform/Games/Tracking: Difference between revisions
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Full Query
Full Query
Full Query
Full Query
Full Query
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Full Query
Full Query
(Captured all games-related bugs. These are to be triaged) |
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=Triage Needed= | |||
==P1== | |||
<bugzilla> | |||
{ | |||
"f1": "status_whiteboard", | |||
"o1": "anywords", | |||
"v1": "games:p1", | |||
"resolution": "---", | |||
"include_fields": "id, priority, summary, status, assigned_to, creation_time, whiteboard", | |||
"order": "bug_id" | |||
} | |||
</bugzilla> | |||
==P2== | |||
<bugzilla> | |||
{ | |||
"f1": "status_whiteboard", | |||
"o1": "anywords", | |||
"v1": "games:p2", | |||
"resolution": "---", | |||
"include_fields": "id, priority, summary, status, assigned_to, creation_time, whiteboard", | |||
"order": "bug_id" | |||
} | |||
</bugzilla> | |||
==P3== | |||
<bugzilla> | |||
{ | |||
"f1": "status_whiteboard", | |||
"o1": "anywords", | |||
"v1": "games:p3", | |||
"resolution": "---", | |||
"include_fields": "id, priority, summary, status, assigned_to, creation_time, whiteboard", | |||
"order": "bug_id" | |||
} | |||
</bugzilla> | |||
==P?== | |||
<bugzilla> | |||
{ | |||
"f1": "status_whiteboard", | |||
"o1": "anywords", | |||
"v1": "games:p?", | |||
"resolution": "---", | |||
"include_fields": "id, priority, summary, status, assigned_to, creation_time, whiteboard", | |||
"order": "bug_id" | |||
} | |||
</bugzilla> | |||
==no priority== | |||
<bugzilla> | |||
{ | |||
"f1": "status_whiteboard", | |||
"o1": "anywords", | |||
"v1": "games", | |||
"f2": "status_whiteboard", | |||
"o2": "nowords", | |||
"v2": "games:p1,games:p2,games:p3,games:p?", | |||
"resolution": "---", | |||
"include_fields": "id, priority, summary, status, assigned_to, creation_time, whiteboard", | |||
"order": "bug_id" | |||
} | |||
</bugzilla> | |||
=WebGL Perf= | =WebGL Perf= | ||
==Critical WebGL Perf== | ==Critical WebGL Perf== |
Latest revision as of 00:28, 11 June 2016
Triage Needed
P1
ID | Priority | Summary | Status | Assigned to | Creation time | Whiteboard |
---|---|---|---|---|---|---|
918941 | P3 | cache results of shader compilation | NEW | 2013-09-20T18:47:28Z | [games:p1] webgl-perf [platform-rel-Games] | |
1003097 | P3 | [meta] Worker debugging | NEW | 2014-04-29T11:39:30Z | [status:inflight][DevRel:P1][games:p1][platform-rel-Games] | |
1054841 | P3 | [meta] Shared memory for web workers | NEW | 2014-08-18T05:42:14Z | [games:p1] |
3 Total; 3 Open (100%); 0 Resolved (0%); 0 Verified (0%);
P2
No results.
0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);
P3
ID | Priority | Summary | Status | Assigned to | Creation time | Whiteboard |
---|---|---|---|---|---|---|
922363 | P4 | Add support for WebRTC (DataChannels) on WebWorkers (SharedWorkers and ServiceWorkers) | NEW | 2013-09-30T21:45:16Z | [webrtc][games:p3][platform-rel-Games] | |
1136734 | P3 | Bypass compositor for WebGL canvas elements in fullscreen mode. | NEW | 2015-02-25T15:43:57Z | [gfx-noted][games:p3][platform-rel-Games] | |
1154987 | -- | [Meta] Move JS parsing off of main thread and enable incremental parsing | NEW | 2015-04-15T23:32:29Z | [games:p3][platform-rel-Games] | |
1169000 | P3 | Render, Composite, and Present within 1 vsync interval | NEW | 2015-05-27T20:25:33Z | [gfx-noted][games:p3][platform-rel-Games] | |
1169293 | -- | [meta] Improve overall Web Audio API performance | NEW | 2015-05-28T15:12:59Z | [games:p3][platform-rel-Games] |
5 Total; 5 Open (100%); 0 Resolved (0%); 0 Verified (0%);
P?
18 Total; 18 Open (100%); 0 Resolved (0%); 0 Verified (0%);
no priority
17 Total; 17 Open (100%); 0 Resolved (0%); 0 Verified (0%);
WebGL Perf
Critical WebGL Perf
ID | Priority | Summary | Status | Assigned to |
---|---|---|---|---|
710398 | -- | [meta] Tracking bug for making Gecko ready as a games platform | NEW | |
1008571 | P3 | WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound | NEW | |
1054021 | -- | Fix TimeDuration::ToSecondsSigDigits on Windows | REOPENED |
3 Total; 3 Open (100%); 0 Resolved (0%); 0 Verified (0%);
Important WebGL Perf
ID | Priority | Summary | Status | Assigned to |
---|---|---|---|---|
1050712 | -- | Intel GPA Performance Analyzer crashes on Aurora 33 and Nightly 34 shuts down. | NEW | |
1052360 | P3 | Develop a solution for vsync control for requestAnimationFrame. | NEW |
2 Total; 2 Open (100%); 0 Resolved (0%); 0 Verified (0%);
All WebGL Perf
16 Total; 16 Open (100%); 0 Resolved (0%); 0 Verified (0%);
Resolved WebGL Perf
ID | Priority | Summary | Status | Assigned to |
---|---|---|---|---|
814524 | -- | Make WebGLContext::TexImage2D avoid readback for video elements | RESOLVED | Chiajung Hung [:chiajung] |
875222 | -- | 13% of turbulenz demo is in testDeviceLost() | RESOLVED | |
927625 | -- | requestAnimationFrame-based WebGL animation periodically stutters in Firefox. | RESOLVED | |
973625 | -- | WebGL glDrawArrays and glClear spend excessive time in validating framebuffer completeness. | RESOLVED | u480271 |
978407 | -- | Do deferred image init with glClear if we can | RESOLVED | Kelsey Gilbert [:jgilbert] |
1008216 | -- | WebGL rendering is not performed fully parallel to JavaScript execution. | RESOLVED | |
1011017 | -- | Certain WebGL operations take disproportionally long time compared to other platforms. | RESOLVED | |
1013647 | -- | WebGL operation still calls to eglGetError() after almost each operation. | RESOLVED | Kelsey Gilbert [:jgilbert] |
1268638 | -- | Whitelist and prefer modern OpenGL drivers on Windows | RESOLVED | Kelsey Gilbert [:jgilbert] |
9 Total; 0 Open (0%); 9 Resolved (100%); 0 Verified (0%);