Platform/GFX/TriageSchedule: Difference between revisions

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** set the correct platform if it's obvious and we're reasonably certain (e.g., DirectX issue is going to be Windows);
** set the correct platform if it's obvious and we're reasonably certain (e.g., DirectX issue is going to be Windows);
** if we know how to reproduce it, set the "Has STR" field; if there is a regression range, set that as well.
** if we know how to reproduce it, set the "Has STR" field; if there is a regression range, set that as well.
* Set the priority field at the time that you make it gfx-noted.
** If you are not sure, set it to P3.
** If *you* are going to fix it in this release, set it to P1.  Note - this is not the same as thinking it *should* be fixed in this release.  It's a scheduling note.
** If *you* are going to fix it in the next release, set it to P2.  Are you sure though?  Do you know you will have time?
** If you don't think we will ever have the time to spend on this, can ship for years without fixing it, and will take a patch if a contributor produces it, set it to P5.


=== Schedule ===
=== Schedule ===
Confirmed users
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