Platform/GFX/TriageSchedule: Difference between revisions

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→‎Process: Others cover panning & zooming
(→‎Schedule: Into 2018)
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* At this pace, everybody will get this duty once per quarter.  The schedule is in the shared calendar (see above), and it should be self-managing - if you want to trade your week with somebody else, you should be able to just move the item around.
* At this pace, everybody will get this duty once per quarter.  The schedule is in the shared calendar (see above), and it should be self-managing - if you want to trade your week with somebody else, you should be able to just move the item around.
* The goal is to make sure we don’t miss something important, completely or until “late”, and also notice any trends we may have with crashes or intermittent failures, or in any particular areas of the code.  The idea is to categorize the bugs as they come in so that we know which ones need a jump on, which ones can wait a bit, maybe ask for some information that is missing, maybe CC the right people, etc.
* The goal is to make sure we don’t miss something important, completely or until “late”, and also notice any trends we may have with crashes or intermittent failures, or in any particular areas of the code.  The idea is to categorize the bugs as they come in so that we know which ones need a jump on, which ones can wait a bit, maybe ask for some information that is missing, maybe CC the right people, etc.
* We will cover these components: Canvas: 2D, Canvas: WebGL, GFX: Color Management, Graphics, Graphics: Layers, Graphics: Text, Image Blocking, ImageLib, Panning and Zooming.
* We will cover these components: Canvas: 2D, Canvas: WebGL, GFX: Color Management, Graphics, Graphics: Layers, Graphics: Text, Image Blocking, ImageLib.
* Some guidelines:
* Some guidelines:
** A good guideline should be ~15 minutes per bug, which is probably about hour and a half a day for the two weeks, but lets see what we really need as we get going.
** A good guideline should be ~15 minutes per bug, which is probably about hour and a half a day for the two weeks, but lets see what we really need as we get going.
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