Platform/GFX/Quantum Render: Difference between revisions

→‎Try syntax: Include osx in try syntax
(→‎Try syntax: Add windows to try syntax)
(→‎Try syntax: Include osx in try syntax)
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You can (and are encouraged to) push changes to tryserver to test them out before landing them. For linux64, the tests will run using a regular linux64 build. However, you need to specify <tt>linux64-qr</tt> as the test platform to have QR enabled during testing. The same goes for windows10-64. So, for example, to run all the available tests on QuantumRender-enabled builds, you could use this trychooser syntax:
You can (and are encouraged to) push changes to tryserver to test them out before landing them. For linux64, the tests will run using a regular linux64 build. However, you need to specify <tt>linux64-qr</tt> as the test platform to have QR enabled during testing. The same goes for windows10-64. So, for example, to run all the available tests on QuantumRender-enabled builds, you could use this trychooser syntax:
   try: -b do -p linux64,win64 -u all[linux64-qr,windows10-64-qr] -t all[linux64-qr,windows10-64-qr]
   try: -b do -p linux64,win64,macosx64 -u all[linux64-qr,windows10-64-qr,macosx64-qr] -t all[linux64-qr,windows10-64-qr,macosx64-qr]
 
Note here that the build platforms are <tt>linux64</tt> and <tt>win64</tt> but the test platforms are <tt>linux64-qr</tt> and <tt>windows10-64-qr</tt>.


=== Automation ===
=== Automation ===
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