CloudServices/Sync/FxSync/Developer/ClientAPI: Difference between revisions
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== Writing a Tracker class == | == Writing a Tracker class == | ||
<pre> | |||
function FooTracker() { | |||
this._init(); | |||
} | |||
FooTracker.prototype = { | |||
__proto__: Tracker.prototype, | |||
_logName: "FooTracker", | |||
file: "foo", | |||
_init: function FooTracker_init() { | |||
// The ugly syntax on the next line calls the base class's init method: | |||
this.__proto__.__proto__.init.call(this); | |||
/* Here is where you would register your tracker as an observer, so that | |||
its onEvent() (or other appropriately named) method can be called | |||
in response to events. */ | |||
}, | |||
onEvent: function FooTracker_onEvent() { | |||
/* Here is where you'd handle the event. See the documentation for | |||
whatever service you are observing to find out what to call this | |||
method, what arguments to expect, and how to interpret them. */ | |||
var guid = 0; | |||
/* Here is where you'd include code to figure out the GUID of the item | |||
that has changed... */ | |||
this.addChangedId(guid); | |||
// Update the score as you see fit: | |||
this._score += 10; | |||
} | |||
}; | |||
</pre> | |||
== Writing an Engine class == | == Writing an Engine class == |
Revision as of 01:27, 30 January 2009
Overview
Writing a Record class
Writing a Store class
Writing a Tracker class
function FooTracker() { this._init(); } FooTracker.prototype = { __proto__: Tracker.prototype, _logName: "FooTracker", file: "foo", _init: function FooTracker_init() { // The ugly syntax on the next line calls the base class's init method: this.__proto__.__proto__.init.call(this); /* Here is where you would register your tracker as an observer, so that its onEvent() (or other appropriately named) method can be called in response to events. */ }, onEvent: function FooTracker_onEvent() { /* Here is where you'd handle the event. See the documentation for whatever service you are observing to find out what to call this method, what arguments to expect, and how to interpret them. */ var guid = 0; /* Here is where you'd include code to figure out the GUID of the item that has changed... */ this.addChangedId(guid); // Update the score as you see fit: this._score += 10; } };
Writing an Engine class
Your Engine class serves to tie together your Store, Tracker, and Record classes into a bundle that the Weave sync algorithm can instantiate and use.
You're probably sick of writing subclasses by this point, but don't worry: this one is very easy. I saved it for last because it requires the least code.
Your class must derive from the SyncEngine class, defined in weave/modules/engines.js. SyncEngine contains a lot of code which handles logic for the core sync algorithm, but your subclass won't need to call any of this directly, unless you are overriding part of the sync algorithm to provide custom sync behavior (an advanced technique outside the scope of this article).
A sample Engine class:
function FooEngine() { this._init(); } FooEngine.prototype = { __proto__: SyncEngine.prototype, name: "foo", displayName: "Foo", logName: "Foo", _storeObj: FooStore, _trackerObj: FooTracker };
As you can see, there isn't actually any new code here at all; the prototype simply defines some metadata such as the Store and Tracker classes to use, and the human-readable name that will be used in the log files to identify errors and status messages coming from this engine.
(Don't forget that you'll need to import SyncEngine and export FooEngine. So the top of your file should include:)
const EXPORTED_SYMBOLS = ["FooEngine", /* ... etc... */ ]; const Cu = Components.utils; // etc... Cu.import("resource://weave/engines.js");