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* all messages sent and received are checked against the protocol's state machine. if a message violates the state machine, generic error handling code is invoked; this will probably mean that the child process containing the child actor is terminated with extreme prejudice, and all parent actors are made invalid. | * all messages sent and received are checked against the protocol's state machine. if a message violates the state machine, generic error handling code is invoked; this will probably mean that the child process containing the child actor is terminated with extreme prejudice, and all parent actors are made invalid. | ||
* lots of syntactic sugar is possible for state machine definitions. ping the Electrolysis team if you have good proposals. | * lots of syntactic sugar is possible for state machine definitions. ping the Electrolysis team if you have good proposals. | ||
== Checkpoint 2 == |