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/* Draw into the bits in context->region however you want. */ | /* Draw into the bits in context->region however you want. */ | ||
device2d->flushContext(npp, &context);</pre> | /* This example uses no callback, so the plugin will block until | ||
bits have been painted to the screen. */ | |||
device2d->flushContext(npp, &context, NULL, NULL);</pre> | |||
=== 3D Rendering === | === 3D Rendering === |
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