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* Use of so called WebGL Arrays (i.e., fast, typed, native float arrays) for the event framebuffer as well as mozWriteAudio(). | * Use of so called WebGL Arrays (i.e., fast, typed, native float arrays) for the event framebuffer as well as mozWriteAudio(). | ||
* Native array interfaces instead of using accessors and IDL array arguments. | * Native array interfaces instead of using accessors and IDL array arguments. | ||
* No zero padding of audio data occurs anymore. All frames are exactly 4096 elements in length. | * No zero padding of audio data occurs anymore. All frames are exactly 4096 elements in length. | ||
* Added mozSampleOffset() | |||
Demos written for the previous version are '''not''' compatible, though can be made to be quite easily. See details below. | Demos written for the previous version are '''not''' compatible, though can be made to be quite easily. See details below. |